Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
14 results found tagged auditory feedback.
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I-VAMOS: Independent Voting with Accessible Multimodal Offline System for Visually Impaired Users
This paper introduces I-VAMOS, an offline multimodal voting assistance system designed to enable blind and low-vision (BLV) voters to cast paper ballots independently and secretly. The authors situate their work in the constitutional right to a secre…
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Designing Assistive Technology for Blind Users
This paper reports on an observational and interview case study of a congenitally blind college student (pseudonym Sara) conducted in her home to develop design insights for improving interactions between blind users and everyday technological artifa…
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An Exploratory Investigation of Handheld Computer Interaction for Older Adults with Visual Impairments
This study investigates factors affecting handheld computer interaction for older adults with Age-related Macular Degeneration (AMD), extending prior desktop-focused HCI research to small-screen mobile devices. Thirteen participants with AMD and visu…
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Strategic Design for Users with Diabetic Retinopathy: Factors Influencing Performance in a Menu-Selection Task
This paper examines how interface design features affect menu selection performance for users with Diabetic Retinopathy (DR), a progressive eye condition affecting 40-45% of the approximately 18 million Americans with diabetes. The study involved 25 …
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Multimodal Feedback: Establishing a Performance Baseline for Improved Access by Individuals with Visual Impairments
This study investigates how different combinations of auditory, haptic, and visual feedback affect the performance of fully sighted users during a complex direct manipulation task. The researchers designed the study as a baseline from which to later …
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Does a Sonar System Make a Blind Maze Navigation Computer Game More "Fun"?
This student research paper from the Blind Programming Project at Southern Illinois University Edwardsville presents "The Dark Labyrinth," a zombie-killing maze navigation game designed entirely for blind players. The broader project goal is to creat…
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Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise
This paper presents Eyes-Free Yoga, an exergame built on the Microsoft Kinect that teaches six yoga poses to people who are blind or low vision using entirely auditory feedback. Research shows that people with visual impairments are more likely to be…
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Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras
This paper presents HandSight, a finger-mounted camera system that enables blind people to read printed text by tracing their finger across lines while receiving real-time directional guidance to stay on track. The research addresses a significant ga…
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Do You Hear What I Hear: The Balancing Act of Designing an Electronic Hockey Puck for Playing Hockey Non-Visually
This research investigates the design requirements for an electronic hockey puck that enables blind and visually impaired players to locate and track the puck through sound. Blind hockey currently uses a league-standard puck (LSP) containing ball bea…
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A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments
This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the abi…