Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
51 results found tagged dyslexia.
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Infrastructuring for Access: Co-Designing Writing Tools with a Dyslexic Academic
Wang and Marie propose Infrastructuring for Access, a design approach that weaves together HCI's infrastructuring theory (Star, Pipek, Ruhleder) with Disability Studies' critique of ableism and with Repair Studies. Unlike Universal Design and Ability…
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Adoption and Configuration of Assistive Technologies: A Semiotic Engineering Perspective
This paper from the University of Washington proposes applying semiotic engineering — an HCI design methodology rooted in semiotics (the study of signs, symbols, and their meanings) — to address the high abandonment rate of assistive technologies. St…
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An Operantly Conditioned Looking Task for Assessing Infant Auditory Processing Ability
This paper from the Center for Molecular & Behavioral Neuroscience at Rutgers University describes the design and evaluation of a gaze-driven interface for assessing rapid auditory processing (RAP) abilities in infants aged 4 to 6 months. The researc…
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Ongoing Investigation of the Ways in Which Some of the Problems Encountered by Some Dyslexics Can Be Alleviated Using Computer Techniques
This paper from the University of Dundee reports on the ongoing development and evaluation of SeeWord, a highly configurable word processing environment designed to alleviate visual difficulties experienced by dyslexic computer users. The authors ado…
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An Empirical Investigation of Ways in Which Some of the Problems Encountered by Some Dyslexics May Be Alleviated Using Computer Techniques
This paper describes the development and user evaluation of a highly configurable word processing environment designed to help dyslexic users read and produce text more effectively. The researchers at the University of Dundee identified nine common p…
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Evaluating Prosodic Cues as a Means to Disambiguate Algebraic Expressions: An Empirical Study
This paper investigates whether inserting pauses into text-to-speech renderings of mathematical expressions can help listeners distinguish between structurally different but verbally similar algebraic expressions. The core problem is that written mat…
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What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia
This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical fou…
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IDEAL: A Dyslexic-Friendly eBook Reader
This demonstration paper presents the IDEAL eBook Reader, an Android application that displays ePub-formatted ebooks with a text layout specifically adapted for readers with dyslexia. The design is grounded in empirical research: layout guidelines we…
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Good Fonts for Dyslexia
This paper presents the first experiment using eye tracking to objectively measure the impact of font type on reading performance for people with dyslexia. Using a within-subject design, 48 participants with clinically confirmed dyslexia (ages 11-50)…
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Screening Dyslexia for English Using HCI Measures and Machine Learning
This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed…