Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
27 results found tagged Android.
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VisionAid: A Multimodal Assistive Application Supporting Safe Road Navigation for Visually Impaired People in Bangladesh
VisionAid is an Android pedestrian-safety app for blind and low vision (BLV) users in Bangladesh, where road crossing is dangerous because traffic is unstructured: lane discipline is rare, drivers run signals, and crosswalks are inconsistent. The aut…
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TaskAudit: Detecting Functiona11ity Errors in Mobile Apps via Agentic Task Execution
This CHI 2026 paper introduces TaskAudit, an automated accessibility evaluation system for mobile apps that detects what the authors coin 'functiona11ity errors' — accessibility barriers that only manifest through interaction, where a UI's static sta…
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Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs
This paper addresses a long-standing gap in mobile accessibility testing: dynamic visual changes in Android GUIs that communicate task status or feedback to sighted users but are invisible to blind users of screen readers such as TalkBack. Examples i…
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Naming Practice on an Open Platform for People with Aphasia
This paper presents Banga, a prototype software system built on the Android open-source mobile platform to deliver word finding practice — a form of speech-language therapy — to people with aphasia. Aphasia, a language disorder typically caused by st…
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The TaskTracker: Assistive Technology for Task Completion
This short paper presents the TaskTracker, an Android smartphone application designed to help individuals with cognitive impairments complete everyday tasks by combining time-management and prompting features into a single tool. The author identifies…
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Multi-View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students
This paper presents a Multi-View Platform (MVP) that uses students' personal smartphones and tablets to provide low vision and deaf students with flexible, magnified views of classroom lecture visuals such as presentation slides and whiteboards. The …
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What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia
This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical fou…
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Learning Non-Visual Graphical Information Using a Touch-Based Vibro-Audio Interface
This paper evaluates a vibro-audio interface on a commercial Samsung Galaxy tablet that provides non-visual access to graphical information through synchronized vibration and audio feedback triggered by touch exploration. When users trace their finge…
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Smartphone Application for Indoor Scene Localization
This demonstration paper presents a smartphone-based assistive technology that uses computer vision to determine a blind user's location inside a building where GPS is ineffective. The system operates on a client-server model running on an Android HT…
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Reusable Game Interfaces for People with Disabilities
This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while game…