Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
6 results found tagged tablet.
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ATTENPlay: A Game-Based Attention Network Test for Autistic Children
This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repe…
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Learning Non-Visual Graphical Information Using a Touch-Based Vibro-Audio Interface
This paper evaluates a vibro-audio interface on a commercial Samsung Galaxy tablet that provides non-visual access to graphical information through synchronized vibration and audio feedback triggered by touch exploration. When users trace their finge…
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AccessBraille: Tablet-based Braille Entry
This paper presents AccessBraille, an iOS framework that provides a virtual Braille keyboard for iPad applications. The system is designed as a reusable framework that any iOS developer can integrate into their apps, rather than being a standalone ap…
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Tablet-Based Activity Schedule for Children with Autism in Mainstream Environment
This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorders (ASD) in mainstream classrooms. Unlike previous activity schedule technologies de…
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Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior
This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one o…
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Tablet-Based Activity Schedule in Mainstream Environment for Children with Autism and Children with ID
This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorder (ASD) in mainstream school environments. Developed through participatory design wi…