Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
5 results found tagged audio games.
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Modeling Educational Software for People with Disabilities: Theory and Practice
This paper proposes a unified modelling framework for developing educational software for people with sensory disabilities, drawing on two existing systems as case studies: AudioDoom for blind children and Whisper for hearing-impaired users. The auth…
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Reusable Game Interfaces for People with Disabilities
This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while game…
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Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
This paper presents an evaluative study of a multimodal system combining a custom haptic device (Digital Clock Carpet) with a 3D audio-based video game (MOVA3D) to develop orientation and mobility (O&M) skills in blind school-aged children. The Digit…
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Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space
This study investigates whether echolocation—the use of sound reflections to perceive spatial information—can enable people with visual impairment (PVI) to acquire spatial knowledge of virtual environments. The researchers built a virtual world using…
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Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 …