Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
77 results found tagged haptic feedback.
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Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing
This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring re…
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Pin City Book: A PCB-based Tangible User Interface for Location-based Puzzle Games
This CHI 2026 Extended Abstract introduces Pin City Book, a PCB-based tangible user interface (TUI) platform for location-based puzzle games (LBPGs). The authors argue that current LBPGs are split between paper kits (cumbersome, no feedback) and mobi…
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VisionAid: A Multimodal Assistive Application Supporting Safe Road Navigation for Visually Impaired People in Bangladesh
VisionAid is an Android pedestrian-safety app for blind and low vision (BLV) users in Bangladesh, where road crossing is dangerous because traffic is unstructured: lane discipline is rare, drivers run signals, and crosswalks are inconsistent. The aut…
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Touching a Cat Without Touch: Does Mid-Air Ultrasound Haptic Feedback Promote Relaxation in Virtual Cat Interaction?
Hosoi and colleagues investigate whether mid-air ultrasound haptics — tactile sensations produced by focused acoustic radiation pressure, with no device worn on the user's skin — can convey the feel of a virtual cat convincingly enough to support rel…
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From Preference to Performance: Patient-Centered Design of Multimodal Cueing in Parkinson's Disease Gait Training
This CHI 2026 paper reports a patient-centered design and evaluation of a wearable multimodal cueing system for gait rehabilitation in early-stage Parkinson's disease (PD). The authors first run semi-structured interviews with 10 early-stage PD patie…
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EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings
This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostil…
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As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction
This CHI 2026 paper investigates how blind designers can author webpages end-to-end — generating content and arranging layout iteratively — rather than being limited to either content entry or layout inspection. The authors ran two rounds of co-desig…
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Fuzzy Feelings: Arousal's Interpretive Noise and the Case for Acoustic-Based Haptics
This CHI 2026 paper from a team at Rochester Institute of Technology and Birmingham City University tackles a persistent gap in captioning: traditional captions carry words but strip the emotional tone, rhythm, and vocal affect that sighted hearing v…
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Exploring Interface Design for Independent Navigation by People with Visual Impairments
This short poster paper from ASSETS 2015 explores how people with visual impairments respond to different navigation interface designs during in situ walking tasks. The authors observe that prior research has been limited in two ways: user studies of…
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Designing Auditory Displays to Facilitate Object Localization in Virtual Haptic 3D Environments
This paper investigates five different auditory display designs to help blind users locate objects in a virtual haptic 3D environment explored with a PHANToM Desktop haptic device. While haptic devices give visually impaired users the ability to expl…