Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
374 results found tagged visual impairment.
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Follow That Sound: Using Sonification and Corrective Verbal Feedback to Teach Touchscreen Gestures
This paper proposes and evaluates two techniques for teaching touchscreen gestures to users with visual impairments: gesture sonification (mapping finger position to audio using pitch for the y-axis and stereo panning for the x-axis) and corrective v…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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Auditory Displays for Accessible Fantasy Sports
This short paper addresses the inaccessibility of online fantasy sports platforms for visually impaired users and presents an accessible fantasy football system built around auditory display techniques. Fantasy sports are a major social and recreatio…
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Gauging Receptiveness to Social Microvolunteering
This paper introduces the concept of social microvolunteering — a hybrid of friendsourcing and microvolunteering where volunteers install an application that posts microtasks to their social media feeds, enabling their friends to contribute to causes…
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ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible
This work-in-progress paper presents ApplianceReader, a wearable system that combines a point-of-view camera (Google Glass) with crowdsourcing and computer vision to make everyday appliance control panels accessible to people with visual impairments.…
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Tracking @stemxcomet: Teaching Programming to Blind Students via 3D Printing, Crisis Management, and Twitter
This paper describes the design and execution of a four-day programming workshop for blind and visually impaired high school students, conducted as part of the National Federation of the Blind's STEM-X summer science camp. Nine students (grades 8-12)…
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Hacking Blind Navigation
This workshop summary describes a one-day CHI 2019 workshop designed to bring together researchers from multiple disciplines working on assistive navigation technologies for blind people. The organizers — experts from Carnegie Mellon University, Univ…
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Move&Flick: Design and Evaluation of a Single-Finger and Eyes-Free Kana-Character Entry Method on Touch Screens
This demonstration paper presents Move&Flick, a Japanese Kana-character text entry method designed for visually impaired users on touchscreen devices. Standard touchscreen text entry for visually impaired people is burdensome: users must explore the …
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M.I.D.A.S. Touch: Magnetic Interactive Device for Alternative Sight through Touch
This demonstration paper presents MIDAS Touch (Magnetic Interactive Device for Alternative Sight through Touch), a novel free-space haptic interface that allows visually impaired users to feel and create digital drawings without physical contact with…
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Evaluation of Non-Visual Panning Operations Using Touch-Screen Devices
This demonstration paper addresses a critical challenge in non-visual access to graphical information on touchscreens: how to pan across large-format graphics (maps, floor plans) without losing spatial orientation. The authors built on their Vibro-Au…