Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addr…
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Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation
This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual d…
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A11yShape: AI-Assisted Accessible 3-D Modeling for Blind and Low-Vision Programmers
This paper presents A11yShape, a novel system that makes 3-D modeling accessible to blind and low-vision (BLV) programmers through code-based modeling with AI assistance. The system integrates with OpenSCAD, a programmatic 3-D modeling environment wh…
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A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visu…
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Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) i…
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Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers
This paper presents the Melodic Line Tracing Exploration UI, a novel dynamic audio-tactile user interface designed to help blind and visually impaired (BVI) individuals interpret complex line charts through tactile graphic readers. The research addre…
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The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired Researcher
This short paper presents a first-person reflective account from a severely sight impaired researcher (the first author, registered with the UK NHS as severely sight impaired, with approximately 3 metres of usable vision) on the experience of plannin…
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"It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design
This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swi…
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Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research
This paper presents an analytic autoethnography of three accessibility research projects led by the first author, Atieh Taheri, a disabled researcher with Spinal Muscular Atrophy (SMA) who has used a wheelchair her entire life. Each project emerged f…
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Using Networked Multimedia to Improve Educational Access for Deaf and Hard of Hearing Students
This paper proposes a networked multimedia platform to address the specific challenges deaf and hard of hearing students face in mainstream university classrooms. The author identifies three core problems. First, isolation: as more deaf students ente…