Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
29 results found tagged rehabilitation.
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Let's Stay in Touch: Sharing Photos for Restoring Social Connectedness between Rehabilitants, Friends and Family
This paper presents a case study on using a photo sharing application to maintain social connectedness between people undergoing spinal cord lesion rehabilitation and their friends and family. Rehabilitation for spinal cord injuries often requires ex…
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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Motion-Games in Brain Injury Rehabilitation: An In-Situ Multi-Method Study of Inpatient Care
This poster paper explores how commercial motion-based video games (Xbox Kinect, Nintendo Wii) are used in a rehabilitation hospital for patients with brain injuries. The researchers collaborated with therapists at the Schwab Rehabilitation Hospital …
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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An Immersive Physical Therapy Game for Stroke Survivors
This demo paper presents an immersive 3D game system designed to gamify physical therapy exercises for stroke survivors, enabling home-based rehabilitation that is both more engaging and capable of recording therapy progress. Stroke is identified as …
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Automatic Assessment of Speech Capability Loss in Disordered Speech
This paper investigates whether the Goodness of Pronunciation (GOP) algorithm, originally developed for computer-assisted language learning to detect non-native speaker mispronunciations, can be repurposed to assess speech capability loss in people w…
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Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities
This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynam…
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Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation
This paper presents Project Star Catcher (PSC), an immersive virtual reality game designed for upper limb rehabilitation in individuals with hemiparesis—weakness or partial paralysis affecting one side of the body, commonly resulting from stroke. The…
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Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 paper…
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Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach
This paper presents a data-driven methodology for generating game design patterns specific to brain injury (BI) rehabilitation, addressing a communication gap between game designers and therapists. Brain injury affects approximately 6.4 million US ch…