Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
44 results found tagged augmented reality.
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Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments
This paper compares three modalities of error feedback — tactile, auditory, and visual — for cognitively impaired workers performing manual assembly tasks at sheltered work organizations. Industrial manufacturing companies increasingly outsource asse…
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Technology-Mediated Sight: A Case Study of Early Adopters of a Low Vision Assistive Technology
This qualitative case study examines the psychosocial and adaptive experiences of early adopters of the eSight 2.0 — a head-mounted assistive device for people with low vision that captures live video and displays enhanced images on high-resolution O…
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Design of an Augmented Reality Magnification Aid for Low Vision Users
This paper explores the design space for augmented reality magnification aids for people with low vision, developing and iteratively refining two prototype systems using the Microsoft HoloLens. Unlike existing head-mounted displays that simply magnif…
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Towards Accessible Conversations in a Mobile Context for People who are Deaf and Hard of Hearing
This paper presents two studies examining the communication needs of deaf and hard of hearing (DHH) people in mobile contexts (walking, transit, recreational activities) and the potential for head-mounted display (HMD) captions to address those needs…
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Can a Blind Person Understand Your World?
This keynote paper by Chieko Asakawa of IBM Research presents a vision for the next frontier of accessibility for blind people: moving from digital information access to real-world understanding through cognitive computing. Asakawa charts the exponen…
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WebSight: Using AR and WebGL shaders to assist the visually impaired
This demonstration paper presents WebSight, a browser-based augmented reality system that uses WebGL shaders to process a smartphone’s live camera feed in real time, enhancing visual features to assist people with low vision in navigating real-world …
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Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
This paper presents Clew, an iOS app that leverages Apple’s ARKit augmented reality framework to help people who are blind or visually impaired (B/VI) navigate indoor environments — a setting where GPS is unreliable (accuracy drops to ~5m+ indoors). …
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Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light
This paper presents a system for delivering real-time American Sign Language (ASL) narration during live planetarium shows using head-mounted displays (HMDs) and infrared light. Planetariums pose unique accessibility challenges for deaf and hard-of-h…
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Supporting Older Adults in Using Complex User Interfaces with Augmented Reality
This demonstration paper presents an augmented reality system that provides step-by-step visual guidance to help older adults navigate complex user interfaces. The core problem is that older adults frequently struggle with complex digital interfaces …
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Chat in the Hat: A Portable Interpreter for Sign Language Users
This paper addresses a fundamental limitation of Video Remote Interpreting (VRI) for Deaf and Hard-of-Hearing (DHH) sign language users: existing smartphone-based VRI requires the DHH person to either hold the phone with one hand (reducing signing to…