Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
52 results found tagged cerebral palsy.
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Using a Computer Intervention to Support Phonological Awareness Development of Nonspeaking Adults
This short paper presents a pilot study investigating whether a computer-based intervention delivered on an iPad can help adults with severe speech and physical impairments (SSPI) develop phonological awareness — the ability to identify and manipulat…
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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iSCAN: A Phoneme-based Predictive Communication Aid for Nonspeaking Individuals
This paper presents iSCAN (Interactive Sound-based Communication Aid for Non-speakers), a phoneme-based predictive communication system designed for people with severe speech impairments (SSI) who lack conventional literacy skills. The core problem i…
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Wii Remote as a Web Navigation Device for People with Cerebral Palsy
This short paper evaluates the Nintendo Wii remote as an alternative web navigation device for people with cerebral palsy, compared to a standard wireless mouse. Despite the abundance of accessibility tools, customizable and inexpensive options for p…
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Physical Accessibility of Touchscreen Smartphones
This paper examines touchscreen smartphone adoption and usability for people with dexterity impairments through interviews and hands-on observations with 16 participants (mean age 40) at a New York centre serving approximately 3,500 people with physi…
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Conversational Agency in Augmentative and Alternative Communication
This paper introduces conversational agency as a new framework for studying how augmented communicators (ACs) — people who use AAC devices to speak — participate in and influence conversations. While prior AAC research has focused primarily on improv…
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Co-designing Socially Assistive Sidekicks for Motion-based AAC
This paper explores how socially assistive robots, framed as "sidekicks," could provide AAC users with a nonverbal channel of communication to support their conversational goals. While AAC devices enable speech-based communication through synthesized…
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Nonverbal Communication through Expressive Objects
This paper explores how physical motion through an expressive object — a "sidekick" — can support nonverbal communication for augmented communicators (ACs) who use AAC devices. The work centres on Mark, a co-author with cerebral palsy who has used AA…
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SpeechOmeter: Heads-up Monitoring to Improve Speech Clarity
This demonstration paper presents SpeechOmeter, a Google Glass application that provides real-time visual biofeedback on vocal loudness to help individuals with neuromotor speech disorders (dysarthria) speak more clearly during daily conversation. Dy…
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Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy
This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation…