Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
60 results found tagged eye tracking.
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Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
This paper presents an approach to designing and adapting eye-gaze interaction techniques for locomotion tasks in immersive 3D games, specifically targeting young people with severe physical disabilities. The researchers developed a "transparent over…
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Accessibility Evaluation of Classroom Captions
This paper presents a comprehensive evaluation of real-time captioning approaches for classroom lectures, comparing Communication Access Realtime Translation (CART), Automatic Speech Recognition (ASR), and a novel collaborative captioning system call…
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Filteryedping: Design Challenges and User Performance of Dwell-Free Eye Typing
This paper introduces Filteryedping, a dwell-free eye typing technique designed to help people with severe motor disabilities communicate through eye gaze. Traditional dwell-based eye typing requires users to fixate on a key for a specific duration (…
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The Effect of Font Type on Screen Readability by People with Dyslexia
This eye-tracking study investigates how different font types affect screen reading performance for people with dyslexia compared to non-dyslexic readers. The researchers recruited 97 native Spanish speakers—48 diagnosed with dyslexia and 49 without—…
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Fast Human-Computer Interaction by Combining Gaze Pointing and Face Gestures
This paper presents FaceSwitch, an open-source multimodal accessibility system that combines eye gaze tracking for cursor positioning with facial gesture recognition for triggering actions. The system addresses limitations of existing gaze-based inte…
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Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals
This paper presents MASI-VR (Multimodal Adaptive Social Intervention in Virtual Reality), a gaze-sensitive social skills training system designed to improve emotion recognition in adults with schizophrenia (SZ). Emotion recognition impairment is a co…
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Career Interview Readiness in Virtual Reality (CIRVR): A Platform for Simulated Interview Training for Autistic Individuals and Their Employers
This paper presents CIRVR (Career Interview Readiness in Virtual Reality), a closed-loop adaptive VR platform designed to help autistic individuals practice job interview skills. The system addresses a critical employment barrier: only 10-50% of auti…
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Accessible Texts for Autism: An Eye-Tracking Study
This pioneering study is the first to use eye-tracking technology with autistic participants to evaluate text document accessibility. People with Autism Spectrum Disorder experience difficulties with reading comprehension—including processing complex…
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Gaze Typing Through Foot-Operated Wearable Device
This paper presents a dwell-free gaze typing system that combines eye tracking with a foot-operated wearable device to enable text entry for people with motor impairments affecting arms or spine. Traditional gaze typing requires users to "dwell" (fix…
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Predictive Link Following Plug-In For Web Browsers
This demonstration paper presents the first public release of a target-aware pointing assistance plug-in for web browsers that uses Predictive Link Following to help people with motor impairments select links on web pages. Web browsing is challenging…