Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
57 results found tagged motor disability.
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Multimodal Input for Computer Access and Augmentative Communication
This paper from the University of Delaware describes a research project exploring the integration of speech recognition with head-pointing as a multimodal input method for people with physical disabilities who cannot use standard keyboards and mice. …
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Sudoku Access: A Sudoku Game for People with Motor Disabilities
This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and spee…
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Text Entry for Mobile Devices and Users with Severe Motor Impairments: HandiGlyph, a Primitive Shapes Based Onscreen Keyboard
This paper presents HandiGlyph, a text input method for mobile devices designed for users with severe motor disabilities such as Cerebral Palsy, Amyotrophic Lateral Sclerosis, Locked-In Syndrome, and quadriplegia. The system is built on the UniGlyph …
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Understanding Pointing Problems in Real World Computing Environments
This paper develops techniques for collecting and analysing pointing performance data during real-world computer use, rather than solely in laboratory settings, to understand how pointing behaviour varies over time for individuals with motor impairme…
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PowerUp: An Accessible Virtual World
This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players w…
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Performance-Based Functional Assessment: An Algorithm for Measuring Physical Capabilities
This paper presents PB-FACT (Performance-Based Functional Assessment for Computer Technology), a novel tool for objectively and quantitatively measuring an individual's physical capabilities in relation to their use of information technology. The aut…
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Input to the Mobile Web is Situationally-Impaired
This paper investigates the overlap between input problems experienced by mobile web users and those faced by disabled desktop users, particularly people with motor impairments. The author argues that these two domains are typically studied in isolat…
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The One-Key Challenge: Searching for a Fast One-Key Text Entry Method
This paper presents SAK (Scanning Ambiguous Keyboard), a novel one-key text entry method designed for people who can only operate a single switch input. The design combines two established techniques — scanning keyboards (where items are highlighted …
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Stroke Therapy through Motion-Based Games: A Case Study
This paper presents a detailed six-week home-based case study of a 62-year-old woman (pseudonym Marie) who was seventeen years post-stroke, using custom motion-based video games for upper extremity rehabilitation. Marie had left hemiparesis affecting…
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Kinerehab: A Kinect-based System for Physical Rehabilitation — A Pilot Study for Young Adults with Motor Disabilities
This paper presents Kinerehab, a Kinect-based intelligent rehabilitation system designed to assist young adults with motor disabilities in performing physical therapy exercises. Developed in collaboration with physical therapists at the Kaohsiung Cou…