Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
10 results found tagged stroke rehabilitation.
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Human-Centered Explainable AI for Brain-Computer Interface-driven Rehabilitation
This CHI Extended Abstract presents a doctoral research agenda developing human-centered explainable AI (HCXAI) frameworks for brain-computer interfaces (BCIs) used in stroke rehabilitation. Rajpura argues that current BCI systems prioritize technica…
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Low-Cost Accelerometry-Based Posture Monitoring System for Stroke Survivors
This paper from the University of California Santa Cruz reports a low-cost wearable posture monitoring system for stroke survivors, costing approximately $100 for the full prototype. Stroke patients are believed to benefit from maintaining good postu…
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Stroke Therapy through Motion-Based Games: A Case Study
This paper presents a detailed six-week home-based case study of a 62-year-old woman (pseudonym Marie) who was seventeen years post-stroke, using custom motion-based video games for upper extremity rehabilitation. Marie had left hemiparesis affecting…
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Write-N-Speak: Authoring Multimodal Digital-Paper Materials for Speech-Language Therapy
This paper presents Write-N-Speak, a digital pen toolkit that enables speech-language therapists to create custom multimodal therapy materials for clients with aphasia—a communication disorder often resulting from stroke that affects approximately 80…
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Stroke Therapy through Motion-Based Games: A Case Study
This case study explores the long-term home use of motion-based video games for stroke rehabilitation—an area where prior research focused mainly on clinical settings or short-term evaluations. The participant was a 62-year-old woman with hemiparesis…
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Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia
This study examines the user experience of EVA Park, a multi-user virtual world designed specifically for people with aphasia (PWA) to practice conversations. Aphasia, a communication disorder most commonly caused by stroke (occurring in 45% of strok…
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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
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ARMStrokes: A Mobile App for Everyday Stroke Rehabilitation
This paper presents ARMStrokes, an iPhone application that enables stroke survivors to perform upper extremity rehabilitation exercises anywhere and anytime using only built-in smartphone sensors. Stroke affects over 795,000 Americans annually and of…
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An Intelligent Decision Support System for Stroke Rehabilitation Assessment
This student research abstract presents an interactive multimodal machine learning approach for automatically assessing upper-limb stroke rehabilitation exercises and supporting therapist decision-making. Physical rehabilitation is critical for peopl…
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User Perspectives on Robotics for Post-stroke Hand Rehabilitation
This student research abstract presents a preliminary qualitative study investigating user perceptions of an exoskeleton robotic device designed for post-stroke hand rehabilitation. Impaired hand motor function is one of the most significant disabili…