Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
5 results found tagged virtual worlds.
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TextSL: A Command-Based Virtual World Interface for the Visually Impaired
This paper presents TextSL, a text-based client for the virtual world Second Life that enables access via screen readers. Second Life is a non-game virtual world where users control avatars to explore 3D environments, socialise with others, and inter…
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Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia
This study examines the user experience of EVA Park, a multi-user virtual world designed specifically for people with aphasia (PWA) to practice conversations. Aphasia, a communication disorder most commonly caused by stroke (occurring in 45% of strok…
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TextSL: a screen reader accessible interface for second life
This paper presents TextSL, a text-based command interface for Second Life that enables visually impaired users to explore and interact with the virtual world using a screen reader (JAWS). Inspired by multi-user dungeon (MUD) text adventure games lik…
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Enabling the blind in virtual worlds
This paper from IBM's Human Ability and Accessibility Center describes experimental techniques for enabling blind users to participate in virtual world environments. Unlike conventional web content where text and images can be given alternative descr…
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"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
This paper investigates how people with disabilities (PWD) perceive, design, and use avatars for self-presentation and disability disclosure in social virtual reality (VR) platforms. The researchers employed a two-part methodology: first, a systemati…