Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
6 results found tagged avatars.
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Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence
This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high …
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Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective
This paper provides a comprehensive interdisciplinary overview of sign language processing — encompassing recognition, generation, and translation — produced through a two-day workshop bringing together 39 experts from computer science, linguistics, …
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"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
This paper investigates how people with disabilities (PWD) perceive, design, and use avatars for self-presentation and disability disclosure in social virtual reality (VR) platforms. The researchers employed a two-part methodology: first, a systemati…
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A Diary Study in Social Virtual Reality: Impact of Avatars with Disability Signifiers on the Social Experiences of People with Disabilities
This paper presents a two-week diary study exploring how avatars with disability signifiers (DS) affect the social experiences of people with disabilities (PWD) in social virtual reality platforms, specifically VRChat. Disability signifiers are visua…
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"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
This paper investigates how people with invisible disabilities want to represent their disability identity through avatars in social virtual reality environments. While prior research has explored avatar-based disability disclosure for blind and d/De…
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Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR
This paper investigates the lived experiences of people with disabilities (PWD) using inclusive avatars — avatars featuring disability signifiers — in the social VR platform VRChat. While prior research has documented accessibility barriers and haras…