Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
374 results found tagged visual impairment.
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Personalization in the Interactive EPUB 3 Reading Experience: Accessibility Issues for Screen Reader Users
This paper investigates the accessibility of interactive EPUB 3 digital books when accessed via screen readers. The authors designed and developed a multimedia, interactive EPUB 3 prototype — a digital guide to Sienese cuisine featuring 8 recipe chap…
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AudioFunctions.web: Multimodal Exploration of Mathematical Function Graphs
This full research paper presents AudioFunctions.web, a web application that enables blind and visually impaired people to explore mathematical function graphs through a combination of sonification, earcons, and speech synthesis. The system is the pl…
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SafeExit4All: An Inclusive Indoor Emergency Evacuation System for People With Disabilities
This paper presents SafeExit4All, a smartphone-based emergency evacuation system designed to help people with disabilities independently find safe exits from indoor spaces during emergencies such as fires, tornadoes, and active shooter situations. Th…
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Multimodal Exploration of Mathematical Function Graphs with AudioFunctions.web
This demonstration paper presents AudioFunctions.web, a web-based system designed to make mathematical function graphs accessible to people who are blind or have visual impairments. Function graphs are a fundamental tool in mathematics education and …
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Supporting Selfie Editing Experiences for People with Visual Impairments
This short paper investigates the selfie editing experiences and desires of people with visual impairments (PVI), a topic largely overlooked despite research showing that PVI actively participate in social media and photo sharing. The study has two p…
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Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 …
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Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition
This Carnegie Mellon University study uses Twitter data to examine how the COVID-19 pandemic disproportionately affected people with disabilities (PWD) across three critical domains where technology and accessibility intersect: grocery delivery servi…
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Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools
This demonstration paper describes a co-design project in which researchers from New Design University and TU Wien taught basic digital fabrication skills to four experienced early intervention therapists who work with children with cerebral visual i…
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Supporting the Design of Data Visualisation for the Visually Impaired through Reinforcement Learning
This doctoral consortium paper presents a research programme aimed at making data visualizations more accessible to people with partial vision loss, specifically those with peripheral vision damage (tunnel vision from conditions like glaucoma) or cen…
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Indoor Localization for Visually Impaired Travelers Using Computer Vision on a Smartphone
This paper presents a computer vision-based indoor localization system that runs as a real-time app on a conventional iPhone, designed to help blind and visually impaired travelers navigate indoor spaces where GPS is unavailable. The system combines …