Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
374 results found tagged visual impairment.
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VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality
This paper introduces VRBubble, an audio-based interaction technique designed to make social virtual reality environments accessible to people with visual impairments (PVI). While social VR platforms like VRChat and Rec Room are growing rapidly as sp…
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Evaluating Haptic Technology in Accessibility of Digital Audio Workstations for Visual Impaired Creatives
This doctoral consortium paper proposes a two-stage research programme to make Digital Audio Workstations (DAWs) more accessible for musicians with visual impairments through haptic feedback. The author argues that modern music production has become …
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Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using …
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Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments
This paper presents Accessible Blockly, a prototype library that augments Google's Blockly — the open-source library underlying most mainstream block-based programming environments (Scratch, MakeCode, AppInventor) — with keyboard and screen reader in…
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Where Are You Taking Me? Reflections from Observing Ridesharing Use By People with Visual Impairments
This paper presents a methodological case study of conducting quasi-naturalistic observations of 17 blind or visually impaired participants using the Uber ridesharing service. Rather than reporting substantive findings about ridesharing accessibility…
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Sounds and (Braille) Cells: Co-Designing Music Technology with Blind and Visually Impaired Musicians
This doctoral consortium paper outlines a three-phase dissertation addressing the accessibility barriers that blind and visually impaired (BVI) musicians face when using music creation technologies. Music software has democratized composition, produc…
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How and Why We Run: Investigating the Experiences of Blind and Visually-Impaired Runners
This qualitative study investigates the running experiences of 13 legally blind individuals in the United States, exploring where and how they run, what assistance they use, the challenges they face, and how technology could better support them. Part…
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Framework for Experiential Transcoding of Web Pages with Scanpath Trend Analysis
This paper presents EXTRA, an automated framework for experiential transcoding of web pages — a technique that restructures web content based on how sighted users actually interact with pages, rather than relying solely on source code analysis. The c…
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Understanding the Touchscreen-based Nonvisual Target Acquisition Task Performance of Screen Reader Users
This study investigates how screen reader users find and select targets on a smartphone touchscreen without visual cues, examining the effects of screen size, target size, and the ratio between them. Twelve participants with visual impairments (three…
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VisPhoto: Photography for People with Visual Impairments via Post-Production of Omnidirectional Camera Imaging
This paper introduces VisPhoto, a novel photography system that fundamentally reimagines how people with visual impairments (PVI) take photographs. Rather than helping users aim a conventional camera at a target in real-time (the dominant approach in…