Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
71 results found tagged children.
-
From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians
This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and H…
-
Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evi…
-
"Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India
This paper explores how socio-technical aspirations — the ambitions and desires of stakeholders to own or use technology for personal benefit or societal acceptance — influence technology adoption for children with autism in India. The research is ba…
-
Tangicraft: A Multimodal Interface for Minecraft
This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. L…
-
Dyslexia Exercises on my Tablet are more Fun
This paper presents Dyseggxia, a free mobile game for iOS and Android designed to help children with dyslexia practice language exercises in an engaging, adaptive format. Dyslexia affects approximately 10% of children worldwide and is characterized b…
-
Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments
This paper from Microsoft Research explores how Torino, a physical programming language, enables collaborative learning of computer programming by children aged 7-12 with mixed visual abilities — from full blindness to full sight. Torino uses tangibl…
-
Math Melodies: Supporting Visually Impaired Primary School Students in Learning Math
This demonstration paper presents Math Melodies, a free iPad application designed to teach mathematics to primary school children who are blind or visually impaired, while simultaneously engaging sighted peers. Mathematics education poses particular …
-
Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
This paper presents DysMusic, a web-based serious game prototype that aims to predict the risk of dyslexia in pre-reading children using musical elements rather than linguistic tasks. Current dyslexia screening tools rely on reading and writing abili…
-
Towards Language Independent Detection of Dyslexia with a Web-based Game
This paper presents MusVis, a web-based game designed to detect dyslexia in children using musical and visual elements that are language independent, potentially enabling screening before children learn to read. Dyslexia affects 5-15% of the world’s …
-
BrailleBlocks: Braille Toys for Cross-Ability Collaboration
This student research abstract presents BrailleBlocks, a tangible learning system designed to help blind or visually impaired children learn Braille collaboratively with their sighted parents. Braille literacy in the United States is critically low —…