Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application
This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras ma…
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How Do Professionals Who Create Computing Technologies Consider Accessibility?
This paper presents survey findings about how UX and HCI professionals consider accessibility in their work, based on responses from 199 participants representing a wide range of job titles and nationalities (recruited via IxDA, SIGCHI, and UPA chann…
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The Global Public Inclusive Infrastructure (GPII)
This paper describes the Global Public Inclusive Infrastructure (GPII), an ambitious international initiative to build a cloud-based infrastructure that can automatically personalize any device or technology to match an individual user's accessibilit…
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VBGhost: A Braille-Based Educational Smartphone Game for Children
This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters…
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Inspiring Blind High School Students to Pursue Computer Science with Instant Messaging Chatbots
This paper describes the design and delivery of a four-day computer science workshop for fifteen blind high school students at the National Federation of the Blind Youth Slam, where two hundred blind and low vision students explored disciplines often…
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littleBits go LARGE: Making Electronics More Accessible to People with Learning Disabilities
This demo paper presents "littleBits go LARGE," a project that adapts littleBits electronic modules — small, magnetic snap-together electronic components designed to simplify electronics for general audiences — to make them more accessible to people …
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Technology to Reduce Social Isolation and Loneliness
This paper reports on a multi-year iterative research programme (from 2009 onward) investigating how technology can reduce social isolation and loneliness among older adults in various settings. The researchers from the University of Toronto, OCAD Un…
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Strategies: An Inclusive Authentication Framework
This short paper proposes an interaction workflow for accessible web authentication designed to reduce the difficulties people with disabilities face when logging into websites. The framework aims to be secure, scalable, deployable, privacy-preservin…
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Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy
This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation…
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Buildings and Users with Visual Impairment: Uncovering Factors for Accessibility Using BIT-Kit
This paper introduces BIT-Kit (Building Interactions Tool-kit), a mixed-method framework for gathering evidence about how buildings impact the accessibility of users with visual impairments. The framework combines three methods: semi-structured inter…