Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
139 results found tagged older adults.
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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Web Accessibility for Older Adults: Effects of Line Spacing and Text Justification on Reading Web Pages
This poster paper empirically tests two common web accessibility recommendations for older adults: increased line spacing and left-only text justification. The authors note that at least 10 sets of guidelines for making websites accessible to older p…
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What Health Topics Older Adults Want to Track: A Participatory Design Study
This paper presents a participatory design study investigating what health topics older adults (aged 65+) want to track using mobile health (mHealth) applications. The authors argue that most mHealth app developers fail to conduct needs assessments w…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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App Usage Predicts Cognitive Ability in Older Adults
This paper investigates how older adults use smartphones differently from younger adults and whether those differences can be explained by cognitive function. The researchers collected three months of iPhone usage data from 84 healthy older adults (a…
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"This really lets us see the entire world:" Designing a conversational telepresence robot for homebound older adults
This paper investigates how conversational telepresence robots can help homebound older adults interact with the external world. Homebound status — defined as rarely or never leaving home due to illness, injury, or environmental constraints — affects…
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A Large User Pool for Accessibility Research with Representative Users
This paper reports on the creation and management of the SiDE (Social Inclusion in the Digital Economy) User Pool at the University of Dundee, Scotland — a pool of over 800 older adults and people with disabilities established between 2009 and 2014 t…
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Technology to Reduce Social Isolation and Loneliness
This paper reports on a multi-year iterative research programme (from 2009 onward) investigating how technology can reduce social isolation and loneliness among older adults in various settings. The researchers from the University of Toronto, OCAD Un…
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Verification of Daily Activities of Older Adults: A Simple, Non-Intrusive, Low-Cost Approach
This paper presents a sensor-based approach to verifying whether older adults perform their daily activities at home, with the goal of supporting aging in place and informing caregiver decisions. The key conceptual distinction is between activity ver…
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Age, Technology Usage, and Cognitive Characteristics in Relation to Perceived Disorientation and Reported Website Ease of Use
This paper challenges the common practice in HCI research of using chronological age as the primary metric for understanding differences in web browsing experience between older and younger adults. Twenty participants (12 older adults aged 63-90, M=7…