Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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"This really lets us see the entire world:" Designing a conversational telepresence robot for homebound older adults
This paper investigates how conversational telepresence robots can help homebound older adults interact with the external world. Homebound status — defined as rarely or never leaving home due to illness, injury, or environmental constraints — affects…
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Nonverbal Communication through Expressive Objects
This paper explores how physical motion through an expressive object — a "sidekick" — can support nonverbal communication for augmented communicators (ACs) who use AAC devices. The work centres on Mark, a co-author with cerebral palsy who has used AA…
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A Large User Pool for Accessibility Research with Representative Users
This paper reports on the creation and management of the SiDE (Social Inclusion in the Digital Economy) User Pool at the University of Dundee, Scotland — a pool of over 800 older adults and people with disabilities established between 2009 and 2014 t…
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Improving Programming Interfaces for People with Limited Mobility Using Voice Recognition
This paper describes an effort to make programming more accessible to people with motor impairments by integrating voice recognition into an Integrated Development Environment (IDE). The work is motivated by the specific case of a computer scientist …
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Tablet-Based Activity Schedule for Children with Autism in Mainstream Environment
This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorders (ASD) in mainstream classrooms. Unlike previous activity schedule technologies de…
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Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy
This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation…
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The Field Evaluation of a Mobile Digital Image Communication Application Designed for People with Aphasia
This paper presents PhotoTalk, a mobile application designed to help people with aphasia capture and manage digital photographs for face-to-face communication. The research addresses a significant gap: while AAC devices exist for aphasia, very few ha…
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Evaluation of Haptic HTML Mappings Derived from a Novel Methodology
This paper presents a comprehensive evaluation of haptic HTML mappings designed to help blind users navigate web pages using a Logitech Wingman force-feedback mouse. The research builds on a novel five-step participatory design methodology that activ…
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Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities
This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynam…
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Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children
This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohib…