Glossary

Searchable terminology from accessibility, web standards, and related fields.

899 results found in Assistive Technology.

Sensorimotor Rhythm (SMR, Sensorimotor Cortical Rhythm)
Oscillatory electrical brain activity recorded over the sensorimotor cortex, the brain region responsible for planning and executing voluntary movements. Sensorimotor rhythms include mu rhythms (8-12 …
Sensory substitution (Cross-modal substitution, Sensory Substitution Device, SSD)
The technique of conveying information normally received through one sense via a different sensory channel, such as converting audio cues into vibrotactile feedback or visual signals. Sensory substitu…
Sentence-Level Bookmark (In-Page Bookmark, Content Bookmark)
A type of bookmark that marks a specific position within a web page's content, rather than simply saving the page's URL. Sentence-level bookmarks allow users — particularly those using screen readers …
Sequential Navigation (Linear Navigation, Serial Navigation)
A method of accessing web content by moving through elements one at a time in the order they appear in the document structure, as opposed to visually scanning a page. Sequential navigation is the defa…
Serious Games (Applied Games, Games for Health, Therapeutic Games)
Games designed with a primary purpose beyond entertainment, such as education, training, therapy, or rehabilitation. In accessibility contexts, serious games are increasingly used for vision therapy, …
Shared Movement (Linked Locomotion, Guided Movement)
A virtual reality interaction technique that allows one user to move through a virtual environment by attaching to or following another user's avatar, inspired by the physical sighted guide technique …
Shared control (Collaborative control, Blended control)
A control paradigm in assistive technology where input from multiple sources — such as a wheelchair user and a companion, or a user and an autonomous system — is combined to produce a single action. S…
Shorelining (Trailing)
An orientation and mobility technique in which a person with a visual impairment follows a consistent surface edge — such as a wall, curb, edge of a sidewalk, or other contrasting surface — to maintai…
Sighted Guide (Sighted Guide Technique, Human Guide)
A technique in which a sighted person assists a blind or low vision individual with navigation and orientation by serving as a visual reference and mobility aid. In physical settings, the blind person…
Sign Language Interface (Sign-language interface, Signing interface)
A computing interface that accepts input from, or presents output to, a user in a signed language such as American Sign Language (ASL) or British Sign Language (BSL), rather than assuming a spoken or …
Sign Language Machine Translation (English-to-ASL Translation, Sign Language MT, Text-to-Sign Translation)
The automatic translation of written or spoken text into a signed language (or vice versa) using computational methods, typically producing output as an animated signing avatar or, less commonly, as r…
Sign Language Synthesis (Sign Language Generation, Sign Language Avatar, Signing Avatar)
Sign language synthesis is the automated generation of sign language output, typically through 3D animated avatars or computer graphics, from text or other input. The technology involves translating w…
Sign language translation (SLT, Sign-to-text translation)
The automatic conversion of sign language video into written or spoken language text using machine learning. Unlike sign language recognition, which identifies individual signs or glosses, sign langua…
Signal Drift (Baseline Drift, DC Drift)
Signal drift is the gradual, unintended change in the baseline level of a measured signal over time, caused by factors unrelated to the intended measurement. In bio-electrical sensing for assistive te…
Signal Fingerprinting (Wireless Fingerprinting, RF Fingerprinting, Bluetooth Fingerprinting)
Signal fingerprinting is a technique used in indoor positioning systems where the unique pattern of wireless signal strengths (such as Bluetooth, Wi-Fi, or RFID) at specific locations within a buildin…
Signing Avatar (Sign Language Avatar, Virtual Signer)
A computer-generated animated character that produces sign language output, translating text or spoken content into visual sign language for deaf and hard of hearing users. Signing avatars are used in…
Silent Speech (Silent Speech Interface, SSI)
Communication technologies that generate intelligible speech from non-acoustic signals produced during the intent or attempt to speak, without requiring audible voicing. Input modalities include surfa…
Simplified Interface (Reduced Complexity Interface, Easy Mode)
A user interface design that intentionally reduces the number of features, options, and interaction steps to make a product or service accessible to users who would be overwhelmed by a standard interf…
Single Switch (Single Switch Access, One Switch)
An assistive technology input device that provides a single binary action — on or off — enabling people with severe motor impairments to interact with computers and communication devices. Switches can…
Sip-and-Puff (Sip and Puff Switch, Pneumatic Switch)
An assistive technology input device that detects air pressure changes from a user sipping (inhaling) or puffing (exhaling) through a straw or tube to generate control signals. Sip-and-puff systems ar…