Glossary

Searchable terminology from accessibility, web standards, and related fields.

55 results found in Evaluation Methods.

SHAP (SHapley Additive exPlanations)
A unified framework for feature-importance explanations of machine-learning models, introduced by Lundberg and Lee in 2017, grounded in Shapley values from cooperative game theory. For any model and i…
Scenario-Based Evaluation (Path-Based Testing, User Journey Testing)
An accessibility evaluation approach that assesses the complete user experience across a sequence of steps needed to accomplish a task, rather than testing individual pages in isolation. For example, …
Score Prediction (Predicted grade, Comprehension self-prediction)
A subjective-response evaluation item in which a research participant, immediately after reading a passage and before learning their actual comprehension-question score, estimates the percentage of qu…
Self-Assessment Manikin (SAM)
A nonverbal pictorial instrument developed by Bradley and Lang (1994) for measuring the affective dimensions of valence, arousal, and dominance. Respondents select from a row of stylised manikin figur…
Semiotic Inspection Method (SIM, MIS)
An evaluation method from Semiotic Engineering theory that systematically assesses the communicability of an interactive system by examining how well the designer's intended message is conveyed throug…
Sensitivity (Recall, Thoroughness, Completeness)
In the context of accessibility evaluation, sensitivity (also called recall or thoroughness) is the proportion of true accessibility problems that are successfully identified and reported by an evalua…
Single Case Experimental Design (SCED, Single Subject Design, N-of-1 Design)
A research methodology in which individual participants serve as their own control, with repeated measurements taken during baseline and intervention phases to evaluate the effect of a treatment or in…
Theory of Change (ToC, Logic Model)
An explicit articulation of how and why a planned intervention is expected to produce its intended outcomes - typically expressed as a chain linking inputs to activities, outputs, short- and long-term…
Trust in Automation (Automation trust, TiA)
A human factors construct describing the extent to which a person believes an automated system — a car, aircraft, medical device, AI assistant, or robot — will perform reliably and behave in their int…
UEQ-S (User Experience Questionnaire - Short, Short UEQ)
UEQ-S is an eight-item short version of the User Experience Questionnaire, a standardised survey instrument that measures subjective user experience on a 7-point semantic-differential scale. It captur…
Usability Heuristics (Nielsen's Heuristics, Nielsen Heuristics, 10 Usability Heuristics)
A set of ten general principles for user interface design developed by Jakob Nielsen (originally with Rolf Molich in 1990, refined in 1994): visibility of system status, match between system and the r…
User Engagement Scale (UES, UES-SF)
A validated self-report questionnaire for measuring user engagement with digital systems across dimensions including focused attention, perceived usability, aesthetic appeal, and reward. Developed by …
User Experience Questionnaire (UEQ, UEQ-S, Short UEQ)
A standardised self-report instrument, developed by Schrepp and colleagues, that captures a user's subjective impression of a product across dimensions such as attractiveness, efficiency, perspicuity,…
Wilcoxon Signed-Rank Test (Wilcoxon Test)
The Wilcoxon signed-rank test is a non-parametric alternative to the paired t-test, used to compare two related samples when the data are ordinal or not normally distributed. It ranks the absolute dif…
Wizard-of-Oz Study (Wizard of Oz, WoZ Study, Wizard-of-Oz Method)
A Wizard-of-Oz study is a research method in human-computer interaction where participants interact with a system they believe is autonomous, but which is actually being partially or fully operated by…