Glossary

Searchable terminology from accessibility, web standards, and related fields.

122 results found in Inclusive Design.

Autonomous Vehicle (AV, Self-Driving Car, Automated Driving System, ADS)
A vehicle equipped with technology that enables it to navigate and operate without human input, ranging from partial automation features like adaptive cruise control to fully autonomous systems that h…
Bespoke Design (Custom Design, Bespoke Assistive Technology)
The creation of individually tailored products or solutions made to meet the specific needs of a single user, as opposed to mass-produced or universally designed items. In assistive technology, bespok…
Biometric Authentication (Biometrics, Biometric Security, Behavioral Biometrics)
Security technology that uses unique biological or behavioral characteristics to verify identity, including fingerprints, facial recognition, iris scans, voice patterns, and handwritten signatures. Ac…
Biophilia (Biophilia Hypothesis)
The hypothesis, popularized by biologist E. O. Wilson, that humans have an innate affinity for living things and natural systems, and that contact with nature is therefore a fundamental contributor to…
Board Game Accessibility (Tabletop Game Accessibility)
The practice of making physical board games, card games, and tabletop games playable by people with disabilities. Most commercial board games rely heavily on visual information — printed text, colors,…
Capability Sensitive Design
A design approach, proposed by Ilse Oosterlaken, that takes human diversity morally seriously and evaluates technologies by how they actually expand or constrain the real opportunities (capabilities) …
Chatbot Accessibility (Accessible Chatbot Design, CUI Accessibility)
The practice of designing chatbots and conversational user interfaces (CUIs) to be usable by people with disabilities. Chatbot accessibility presents unique challenges compared to traditional web acce…
Child Agency
Child agency is a child's capacity to initiate, shape, direct, and sustain activities - including play, conversation, and social interaction - rather than passively accepting adult or peer control. In…
Co-morbidity (Comorbidity, Co-occurring Conditions, Multiple Disabilities)
The simultaneous presence of two or more medical conditions or disabilities in a single individual. In accessibility contexts, co-morbidity is a critical design consideration because many users, parti…
Code Accessibility (Programming Accessibility, Accessible Coding)
The practice of making programming environments, source code, and software development tools usable by people with disabilities, particularly those with visual impairments. Code accessibility encompas…
Content Personalization (Accessibility Personalization, Content Adaptation)
The practice of tailoring digital content presentation and interaction to match individual users' needs, preferences, and abilities. In accessibility, personalization goes beyond one-size-fits-all app…
Contextual Design (Context-Sensitive Design, Situated Design)
A design approach that grounds technology development in a deep understanding of users' actual contexts, workflows, constraints, and cultural settings, rather than designing for idealized or generic u…
Cross-Cultural Design (Culturally Responsive Design, Culture-Sensitive Design)
An approach to designing products, services, and technologies that accounts for the cultural contexts, values, norms, and practices of diverse user populations. In accessibility, cross-cultural design…
Cultural Heritage Accessibility (Heritage Accessibility, Accessible Cultural Heritage)
The practice of making cultural heritage sites, monuments, museums, and artifacts accessible to people with disabilities through physical modifications, assistive technologies, and alternative formats…
Cultural Probes (Design Probes, Probes)
A design research technique in which participants are given a kit of open-ended, often playful artefacts - such as disposable cameras, diaries, maps, or prompts - to document aspects of their daily li…
Culturally Appropriate Design (Culturally Responsive Design, Cultural Contextualization)
The practice of designing products, interfaces, and content to align with the cultural values, practices, languages, and visual conventions of the target user community. In assistive technology, cultu…
Customizable Interface (Configurable Interface, User-Customizable UI)
A user interface that allows individuals to modify its appearance, behavior, or content display according to their preferences and needs. In accessibility contexts, customizable interfaces enable user…
Customization (User Customization)
Customization is the practice of allowing users to adapt a system's behaviour, output, or presentation to match their individual goals, preferences, and context. In accessibility, customization is ess…
DIY Accessibility (Do-It-Yourself Accessibility, Grassroots Accessibility)
An approach in which disabled people, their families, or proximate makers design and fabricate their own accessible artefacts—assistive tools, tactile labels, adapted clothing, switch-accessible toys—…
Dementia-Friendly (Dementia Friendly Community, Dementia Inclusive)
An approach to designing environments, services, programs, and communities that are accessible, supportive, and inclusive of people living with dementia. A dementia-friendly community enables people w…