Glossary
Searchable terminology from accessibility, web standards, and related fields.
122 results found in Inclusive Design.
- Low-Fidelity Prototype (Low-Fi Prototype, Lo-Fi Prototype, Paper Prototype)
- A rough, inexpensive representation of a design - typically paper sketches, cardboard models, or wireframes - used early in the design process to explore concepts without investing in polished artefac…
- Mixed-Ability (Mixed-Ability Environment, Mixed-Ability Workplace, Mixed-Ability Setting)
- A social environment, workplace, or group where people with and without disabilities interact, collaborate, or share space. In mixed-ability settings, accessibility becomes a social and collaborative …
- Mixed-Ability Team (Mixed-Ability Group, Mixed-Abilities Team)
- A team or group composed of people with a variety of abilities, including disabled and non-disabled members who may have different sensory, motor, cognitive, or other access needs. Mixed-ability teams…
- Music Accessibility (Accessible Music, Musical Accessibility)
- The practice of making musical experiences — including listening, performing, composing, and learning — available to people with disabilities. Music accessibility encompasses a wide range of approache…
- Mutual Support (Mutual support in HRI, Mutual assistance)
- In accessibility and human-robot interaction research, a framing that moves beyond one-way robot-supports-user or user-supervises-robot models toward a bidirectional relationship in which each party c…
- Nature Engagement (Engagement with Nature)
- The active, lived practice of spending time in and interacting with natural environments - walking in parks, gardening, listening to birdsong, touching plants, sitting by water, and similar embodied e…
- Participatory Design (Co-Design, Cooperative Design, PD)
- A design methodology that actively involves end users as partners in the design process rather than passive subjects of user testing. In accessibility contexts, participatory design is particularly im…
- Participatory Design (PD, Cooperative Design, Scandinavian Design)
- A design approach originating in Scandinavian workplace democracy movements that emphasizes the direct involvement of people in the design of technologies and systems that affect them. Participatory d…
- Person-Centred Care (Person-Centered Care, Person-Centred Approach)
- An approach to care and support that places the individual — their preferences, needs, values, history, and identity — at the centre of all decisions and interactions, rather than focusing primarily o…
- Person-Centred Planning (Person-Centered Planning, PCP)
- A combination of approaches designed to empower people with disabilities to make their own choices and decisions about the support they receive. In accessibility contexts, person-centred planning shif…
- Person-Technology Match (PTM, Matching Person and Technology)
- A systematic approach to selecting assistive technology by evaluating the fit between a person's specific abilities, needs, preferences, and environment and the features and demands of available techn…
- Persona Design (Design Personas, User Personas)
- A user-centered design technique in which designers create fictional but grounded profiles of representative users — demographics, goals, context, pain points — to guide design decisions when direct u…
- Personalization (User Personalization, Interface Personalization)
- The adaptation of digital content, interfaces, or experiences to individual user preferences, needs, and contexts. In accessibility, personalization is essential because people with the same type of d…
- Pervasive Accessible Technology (PAT)
- A strategy for integrating accessibility directly into information technology infrastructure rather than retrofitting it after the fact. Proposed by Michael Paciello in 1996, Pervasive Accessible Tech…
- Pluggable User Interface (Pluggable UI, Alternative User Interface)
- A pluggable user interface is an interchangeable interface component that can be swapped in or out of an application without changing the application's core functionality. In the Universal Remote Cons…
- Positive Design (Design for Subjective Well-Being)
- A design framework, articulated by Desmet and Pohlmeyer, that explicitly targets human flourishing by attending to three components of subjective well-being: pleasure (positive affect in the moment), …
- Prototyping (Prototype)
- The iterative creation of tangible, interactive representations of a design - ranging from paper sketches and cardboard mock-ups to functional software builds - used to explore ideas, elicit feedback,…
- Retrofit Accessibility (Accessibility Retrofitting, Bolt-On Accessibility)
- The practice of adding accessibility features to a product, system, or interface after it has already been designed and built for non-disabled users. Retrofit accessibility often results in suboptimal…
- Simplified Interface (Reduced Complexity Interface, Easy Mode)
- A user interface design that intentionally reduces the number of features, options, and interaction steps to make a product or service accessible to users who would be overwhelmed by a standard interf…
- Simulation Glasses (Cataract Glasses, Vision Simulation Glasses, Low-Vision Simulation Goggles)
- Simulation glasses are wearable lenses or goggles that reproduce the functional visual experience of specific eye conditions — cataracts, macular degeneration, glaucoma, hemianopia, and others — by bl…