Glossary
Searchable terminology from accessibility, web standards, and related fields.
15 results found in Multimodal.
- Cross-Modal Perception (Multisensory perception, Cross-modal integration)
- The neural and perceptual integration of information arriving through two or more sensory channels — such as vision, hearing, touch, and proprioception — into a coherent experience of the world. Cross…
- Cross-modal Congruency
- The temporal, spatial, and semantic alignment of sensory cues during an interaction — for example, a visual event and its accompanying sound occurring at the same moment and in the same location, with…
- Embodied Conversational Agent (ECA, Virtual Agent, Animated Agent)
- A computer-generated animated character designed to interact with human users using multiple simultaneous communication channels — typically speech, eye gaze, facial expression, head and body posture,…
- Haptic Design (Vibrotactile Design, Haptic Authoring)
- The practice of authoring haptic feedback - typically vibrations, forces, or temperature cues - so that it conveys intended meaning, emotion, or synchronicity with other media. Haptic design involves …
- Information Perceptualization (Perceptualization)
- Information perceptualization is the mapping of abstract data or information onto perceptual properties across multiple sensory modalities — vision, hearing, touch, and occasionally taste or smell — i…
- Intermedia (Intermedia Representation)
- Intermedia refers to a framework for information representation that supports diverse, adaptable, and flexible presentation modes, allowing the same content to be accessed through multiple alternative…
- Modality (Interaction Modality, Interface Modality)
- The sensory channel or communication method through which a user interacts with a computer system, such as visual (graphical displays), auditory (speech or non-speech audio), tactile (braille, haptic …
- Multimodal Cueing
- Multimodal cueing is the simultaneous or selectable use of two or more sensory channels - typically visual, auditory, and somatosensory (vibrotactile) - to guide motor behaviour during rehabilitation …
- Multimodal Natural Language Generation (Multimodal NLG)
- Natural language generation systems that produce output coordinated across more than one modality — typically combinations of text or speech with graphics, maps, animation, gesture, or tactile output.…
- Multisensory Integration
- The neural and perceptual process by which the brain combines information from different sensory modalities — sight, hearing, touch, proprioception — into a unified percept. Integration relies on temp…
- Multisensory Interaction (Multisensory HCI)
- Multisensory interaction is an HCI research area concerned with designing and studying systems that engage two or more human senses - sight, hearing, touch, smell, taste, proprioception - simultaneous…
- Olfactory Display (Olfactory Interface, Olfactory Feedback, Smell Display, Scent Display)
- An olfactory display is a hardware system that delivers controlled scent stimuli to a user, typically as part of a virtual reality, augmented reality, or multisensory interaction system. Designs range…
- Put That There (Put-That-There)
- A pioneering multimodal interactive system built at MIT's Architecture Machine Group (1979-1980), reported by Bolt (1980) and further developed by Schmandt and Hulteen (1982). Users seated in a 'media…
- Redundant Input (Redundant Input Channels, Multimodal Redundancy)
- A design approach in which a user interface accepts the same command through more than one input channel — for example, voice and gesture, keyboard and pointer, or speech and switch — so that users ca…
- Semantic Redundancy (Redundant Multimodal Input)
- A design strategy in multimodal interfaces where the same command or message is conveyed simultaneously through multiple input channels, each independently signalling the user's intent. For example, a…