Glossary

Searchable terminology from accessibility, web standards, and related fields.

229 results found in Research Methods.

Technology Probe
A simple, flexible technology deployed in real-world settings to gather data about user needs, preferences, and interaction patterns. Unlike polished prototypes, technology probes are intentionally op…
Technology acceptance model (TAM, UTAUT)
A theoretical framework predicting how users come to accept and use a technology, originally proposing that perceived usefulness and perceived ease of use determine adoption. The Unified Theory of Acc…
Testimonial Injustice
A form of epistemic injustice, articulated by Miranda Fricker, in which a speaker's credibility is unjustly deflated because of prejudice attached to their identity. In accessibility and aging researc…
Threat Modeling (Security Threat Modeling, STRIDE)
A structured engineering practice for identifying, categorising, and mitigating security and privacy threats in a system before they are exploited. The widely used STRIDE framework (Microsoft) covers …
Tiered Mentoring (Near-Peer Mentoring, Cascade Mentoring)
A mentoring structure in which learners at several stages of development work together, so that each participant has a role model who is only one step ahead of them rather than many. In a tiered model…
Time Diary (Time Use Diary, Activity Diary)
A research methodology in which participants record their activities, experiences, or events in real time or near-real time as they occur, rather than recalling them retrospectively. In accessibility …
Tower of Hanoi (Tower of Hanoi Task, Tower Task)
The Tower of Hanoi is a classic cognitive assessment puzzle used in neuropsychology and educational research to measure multi-step planning and executive function abilities. The task requires moving a…
UEQ-S (User Experience Questionnaire - Short, Short UEQ)
UEQ-S is an eight-item short version of the User Experience Questionnaire, a standardised survey instrument that measures subjective user experience on a 7-point semantic-differential scale. It captur…
Usability Study (Usability Test, Usability Evaluation)
A research method that evaluates how easily and effectively users can interact with a product, system, or prototype by observing real users performing tasks. Usability studies measure factors such as …
User Elicitation (Elicitation study, Gesture elicitation study, User-defined gestures)
A participatory user-research method, widely used in gesture and interaction design, in which end users or domain experts are shown a desired system effect (a "referent" such as "rotate this object") …
User Enactment (UE, Experience Prototyping)
A research method in which participants explore emerging or future technologies through simulated scenarios using physical enactment stages (mockup environments). User enactment combines brainstorming…
User Engagement Scale (UES, UES-SF)
A validated self-report questionnaire for measuring user engagement with digital systems across dimensions including focused attention, perceived usability, aesthetic appeal, and reward. Developed by …
User Experience Questionnaire (UEQ, UEQ-S, Short UEQ)
A standardised self-report instrument, developed by Schrepp and colleagues, that captures a user's subjective impression of a product across dimensions such as attractiveness, efficiency, perspicuity,…
User persona (Persona, Design persona)
A fictional but research-based representation of a user archetype that captures key characteristics, goals, behaviours, and pain points of a segment of the target audience. In accessibility design, pe…
Valence-Arousal Model (VA Model, Circumplex Model, Valence-Arousal Space)
A two-dimensional model of affect, introduced by Russell (1980), that represents emotional states along two orthogonal axes: valence (pleasant versus unpleasant) and arousal (activated versus deactiva…
Value Sensitive Design (VSD)
A design methodology that accounts for human values in a principled and systematic way throughout the technology design process. Value Sensitive Design integrates three types of investigation: concept…
Video Coding (Behavioural Video Coding, Video Data Coding)
A systematic research method in which trained analysts review video recordings to identify, label, and categorise specific behaviours, actions, emotions, or events. In accessibility and usability rese…
Vignette Study (Vignette-Based Method, Vignette)
A research method in which participants are presented with short, carefully constructed scenarios describing hypothetical or realistic social situations, then asked to make judgments about appropriate…
Virtual audit (Remote audit, Virtual streetscape audit, GSV audit)
A method of assessing the physical environment for accessibility features and barriers using street-level imagery such as Google Street View, rather than conducting in-person site visits. Virtual audi…
Visual Attention (Attentional Allocation, Gaze Behaviour)
The cognitive process of selectively focusing on specific parts of the visual field while filtering out other information. Visual attention determines which elements in a scene or interface a person n…