Glossary

Searchable terminology from accessibility, web standards, and related fields.

29 results found in community.

Boundary Objects (Boundary Object)
A concept from Star and Griesemer (1989) describing artifacts that are structured enough to be understood by different social worlds but flexible enough to be interpreted differently by each one, allo…
Brave Space
A community or environment where people are encouraged to step outside their comfort zones, approach their limits, and try new things while being supported by those around them — as opposed to a "safe…
CODA (Child of Deaf Adults, Children of Deaf Adults)
An acronym for Child of Deaf Adults, referring to a hearing person who was raised by one or more Deaf parents. CODAs typically grow up bilingual and bicultural, fluent in both a sign language and a sp…
Civic Technology (Civic Tech, Civic Hacking)
Technology developed by community members, advocacy groups, or volunteers to improve public services, increase government transparency, and address civic challenges. In accessibility, civic technology…
Community Sourcing (Community-Driven Accessibility)
An approach to creating accessible content by drawing on community members who have domain expertise or vested interest in the content, rather than relying on professional describers or general crowdw…
Community of Practice (CoP)
A group of people who share a common interest or concern and learn together through regular interaction, sharing knowledge, and collaborative problem-solving. In technology adoption contexts, communit…
Community-Based Design (Community-Based Participatory Design, CBPD)
A design approach that situates the design process within a specific community, engaging community members as active participants and co-creators rather than passive research subjects. Unlike lab-base…
Community-sourcing (Community Sourcing, Community-contributed Data)
A data collection approach where members of a specific community contribute information based on their direct experience and local knowledge, as distinct from general crowdsourcing which draws on anon…
Connected Learning
A culturally-embedded learning paradigm developed by Mizŭko Ito and colleagues that frames rich learning as emerging from interest-driven, peer-supported, and academically-oriented activities across a…
Crowdsourced Accessibility (Crowdsourced Accessibility Auditing, Citizen-Sourced Accessibility)
The practice of collecting accessibility information about physical or digital environments through contributions from large numbers of people, rather than relying solely on professional auditors. In …
Crowdsourcing (Crowd-Sourced Data, Community Reporting)
A method of collecting data, information, or contributions from a large number of people, typically via the internet, rather than relying on a single authoritative source. In accessibility contexts, c…
Crowdsourcing
The practice of gathering information, data, or contributions from a large group of distributed participants, typically via the internet. In accessibility, crowdsourcing platforms like Wheelmap and Ac…
Cultural Mediator (Museum Mediator, Cultural Facilitator)
A professional who facilitates meaningful engagement between cultural institutions (such as museums, galleries, or heritage sites) and visitors, particularly those from diverse or marginalised backgro…
Deaf Community (Deaf World, Signing Community)
A cultural and linguistic community of people who are Deaf or hard of hearing and who share a common language (typically a sign language), cultural values, traditions, and social norms. The Deaf commu…
Dementia-Friendly (Dementia Friendly Community, Dementia Inclusive)
An approach to designing environments, services, programs, and communities that are accessible, supportive, and inclusive of people living with dementia. A dementia-friendly community enables people w…
Disability Culture (Crip Culture)
Disability culture encompasses the shared experiences, values, art, language, humor, and traditions that have developed among people with disabilities as a distinct social group. It includes disabilit…
Gamification (Games with a Purpose, GWAP)
The application of game design elements — such as points, levels, leaderboards, and time challenges — to non-game tasks in order to increase engagement and motivation. In accessibility, gamification h…
Hackathon (Accessibility Hackathon, Makeathon, ATHack)
A time-limited event (typically hours to days) where participants collaborate intensively to design and build technology solutions, often as prototypes or proofs of concept. Accessibility hackathons s…
Human Infrastructure
A concept from ICT4D (Information and Communication Technologies for Development) research describing the complex web of people, social relationships, environments, and aspirations that shapes how tec…
Hybrid Space (Blended Space, Hybrid Community Space)
A community or program environment that combines both in-person and online elements, not necessarily simultaneously, to create a more accessible and inclusive experience. In accessibility contexts, hy…