Glossary
Searchable terminology from accessibility, web standards, and related fields.
206 results found in education.
- Computer-Assisted Language Learning (CALL, Computer-Aided Language Learning)
- Computer-Assisted Language Learning (CALL) refers to the use of computers and digital technology to support language education and pronunciation training. CALL systems often incorporate automatic spee…
- Connected Learning
- A culturally-embedded learning paradigm developed by Mizŭko Ito and colleagues that frames rich learning as emerging from interest-driven, peer-supported, and academically-oriented activities across a…
- Constructionism (Constructionist Learning)
- A learning theory developed by Seymour Papert proposing that people learn most effectively when actively constructing artifacts that are personally meaningful. In accessibility and therapeutic context…
- Cooperative Inquiry (Co-Inquiry)
- A participatory design methodology that involves children as full design partners throughout the technology development process, from initial brainstorming through prototyping and evaluation. Develope…
- Corrective feedback (Error correction feedback, Instructional feedback)
- Specific information provided to a user after an action that identifies what was done incorrectly and how to improve on the next attempt. In accessible interaction design, corrective feedback for blin…
- Crip time (Crip temporality)
- A disability studies concept, developed by scholar Alison Kafer, that recognizes how disabled and chronically ill people experience and navigate time differently due to bodily, cognitive, or systemic …
- Cross-Modal Consistency (Multimodal Consistency, Cross-Modal Alignment)
- The alignment and coherence of information presented simultaneously through different sensory channels — such as touch and hearing, or vision and sound. In accessible education, cross-modal consistenc…
- Cultural Barrier (Cultural Challenge)
- Social and cultural norms that impede learning or participation in certain activities. In sign language education, cultural barriers significantly affect hearing learners' ability to produce non-manua…
- Culture of Accessibility
- An organizational or institutional environment in which accessibility is embedded as a core value throughout all processes, practices, and products rather than treated as an afterthought or compliance…
- DO-IT (Disabilities, Opportunities, Internetworking and Technology)
- A pioneering program founded at the University of Washington in 1992 by Sheryl Burgstahler, funded by the National Science Foundation, to increase the participation of students with disabilities in sc…
- Daily Living Skills (Activities of Daily Living, ADLs, Self-Care Skills)
- The fundamental self-care tasks that individuals perform routinely, including personal hygiene (tooth-brushing, hand-washing, bathing), dressing, eating, toileting, and basic household tasks. For indi…
- Data Comics (Visual Data Comics, Narrative Visualization)
- An emerging genre of data visualization that presents complex information in a sequential, comic-like format with discrete panels that progressively reveal data and narrative. Data comics break down c…
- Data Literacy (Data Fluency)
- The ability to read, understand, create, and communicate data as information. Data literacy encompasses skills such as knowing how to interpret charts and graphs, identify trends and outliers, underst…
- Deaf Literacy
- The reading and writing abilities of deaf and hard-of-hearing individuals, particularly in the dominant spoken/written language of their country. Research consistently shows that a majority of deaf hi…
- Deaf Pedagogy
- An educational framework that centers Deaf students' visual and multimodal resources, resists deficit models of deafness, and embraces translanguaging and visual-relational classroom norms. Deaf pedag…
- Developmental Learning Disorder (DLD, Specific Learning Disorder, Learning Disability)
- A group of neurodevelopmental conditions that affect the acquisition and use of specific academic skills such as reading, writing, or mathematics. Developmental Learning Disorders include dyslexia (af…
- Diagram Accessibility (Accessible Diagrams, Scientific Diagram Accessibility)
- The practice of making visual diagrams — including scientific figures, flowcharts, organizational charts, and technical schematics — accessible to people with visual impairments, learning disabilities…
- Digital Campus (Virtual Campus, Online Campus)
- The entirety of an educational institution's online presence, platforms, tools, and digital resources used to deliver learning experiences. The digital campus encompasses learning management systems, …
- Digital Literacy (Digital Skills, Computer Literacy, ICT Literacy)
- The ability to find, evaluate, create, and communicate information using digital technologies. Digital literacy extends beyond basic technical skills to include understanding how to use technology saf…
- Digital Living Media (Living Media Interface, Biotic Design)
- Systems that combine living organisms with electronic components as part of a digital interface. In accessibility contexts, digital living media have been explored as motivational tools for children w…