Glossary

Searchable terminology from accessibility, web standards, and related fields.

206 results found in education.

Computer-Assisted Language Learning (CALL, Computer-Aided Language Learning)
Computer-Assisted Language Learning (CALL) refers to the use of computers and digital technology to support language education and pronunciation training. CALL systems often incorporate automatic spee…
Connected Learning
A culturally-embedded learning paradigm developed by Mizŭko Ito and colleagues that frames rich learning as emerging from interest-driven, peer-supported, and academically-oriented activities across a…
Constructionism (Constructionist Learning)
A learning theory developed by Seymour Papert proposing that people learn most effectively when actively constructing artifacts that are personally meaningful. In accessibility and therapeutic context…
Cooperative Inquiry (Co-Inquiry)
A participatory design methodology that involves children as full design partners throughout the technology development process, from initial brainstorming through prototyping and evaluation. Develope…
Corrective feedback (Error correction feedback, Instructional feedback)
Specific information provided to a user after an action that identifies what was done incorrectly and how to improve on the next attempt. In accessible interaction design, corrective feedback for blin…
Crip time (Crip temporality)
A disability studies concept, developed by scholar Alison Kafer, that recognizes how disabled and chronically ill people experience and navigate time differently due to bodily, cognitive, or systemic …
Cross-Modal Consistency (Multimodal Consistency, Cross-Modal Alignment)
The alignment and coherence of information presented simultaneously through different sensory channels — such as touch and hearing, or vision and sound. In accessible education, cross-modal consistenc…
Cultural Barrier (Cultural Challenge)
Social and cultural norms that impede learning or participation in certain activities. In sign language education, cultural barriers significantly affect hearing learners' ability to produce non-manua…
Culture of Accessibility
An organizational or institutional environment in which accessibility is embedded as a core value throughout all processes, practices, and products rather than treated as an afterthought or compliance…
DO-IT (Disabilities, Opportunities, Internetworking and Technology)
A pioneering program founded at the University of Washington in 1992 by Sheryl Burgstahler, funded by the National Science Foundation, to increase the participation of students with disabilities in sc…
Daily Living Skills (Activities of Daily Living, ADLs, Self-Care Skills)
The fundamental self-care tasks that individuals perform routinely, including personal hygiene (tooth-brushing, hand-washing, bathing), dressing, eating, toileting, and basic household tasks. For indi…
Data Comics (Visual Data Comics, Narrative Visualization)
An emerging genre of data visualization that presents complex information in a sequential, comic-like format with discrete panels that progressively reveal data and narrative. Data comics break down c…
Data Literacy (Data Fluency)
The ability to read, understand, create, and communicate data as information. Data literacy encompasses skills such as knowing how to interpret charts and graphs, identify trends and outliers, underst…
Deaf Literacy
The reading and writing abilities of deaf and hard-of-hearing individuals, particularly in the dominant spoken/written language of their country. Research consistently shows that a majority of deaf hi…
Deaf Pedagogy
An educational framework that centers Deaf students' visual and multimodal resources, resists deficit models of deafness, and embraces translanguaging and visual-relational classroom norms. Deaf pedag…
Developmental Learning Disorder (DLD, Specific Learning Disorder, Learning Disability)
A group of neurodevelopmental conditions that affect the acquisition and use of specific academic skills such as reading, writing, or mathematics. Developmental Learning Disorders include dyslexia (af…
Diagram Accessibility (Accessible Diagrams, Scientific Diagram Accessibility)
The practice of making visual diagrams — including scientific figures, flowcharts, organizational charts, and technical schematics — accessible to people with visual impairments, learning disabilities…
Digital Campus (Virtual Campus, Online Campus)
The entirety of an educational institution's online presence, platforms, tools, and digital resources used to deliver learning experiences. The digital campus encompasses learning management systems, …
Digital Literacy (Digital Skills, Computer Literacy, ICT Literacy)
The ability to find, evaluate, create, and communicate information using digital technologies. Digital literacy extends beyond basic technical skills to include understanding how to use technology saf…
Digital Living Media (Living Media Interface, Biotic Design)
Systems that combine living organisms with electronic components as part of a digital interface. In accessibility contexts, digital living media have been explored as motivational tools for children w…