Glossary
Searchable terminology from accessibility, web standards, and related fields.
134 results found in inclusive design.
- Extrinsic Motivation
- Extrinsic motivation refers to engaging in an activity to achieve external rewards, avoid punishment, or meet external expectations rather than for inherent enjoyment. In accessibility and technology …
- Function-Centered Design (Function-Based Design, Functional Profile Design)
- A design approach that organizes user needs around observed functional characteristics — such as attention span, motor control, sensory sensitivities, and communication abilities — rather than diagnos…
- Game Accessibility (Accessible Gaming, Inclusive Game Design)
- The practice of designing video games so they can be enjoyed by players with disabilities, including visual, hearing, motor, and cognitive impairments. Game accessibility encompasses a wide range of c…
- Gaming accessibility (Game accessibility, Accessible gaming)
- The design and development of video games and gaming experiences that can be enjoyed by people with a wide range of abilities, including those with motor, sensory, cognitive, and communication disabil…
- GenderMag (Gender-Inclusiveness Magnifier, GenderMag Method)
- GenderMag (Gender-Inclusiveness Magnifier) is an inclusive design inspection method for finding and fixing inclusivity bugs in problem-solving software. It uses five facets of problem-solving style th…
- Higher Education Accessibility (University Accessibility, Postsecondary Accessibility)
- The policies, practices, accommodations, and technologies that ensure students with disabilities can participate fully and equitably in college and university programs. Higher education accessibility …
- Hybrid Space (Blended Space, Hybrid Community Space)
- A community or program environment that combines both in-person and online elements, not necessarily simultaneously, to create a more accessible and inclusive experience. In accessibility contexts, hy…
- Inclusive Co-Design (Inclusive Participatory Design)
- A design methodology that ensures people from typically marginalized groups, including people with intellectual disabilities, are meaningfully included throughout the technology design process as equa…
- Interdependence Framework (Interdependence in Assistive Technology)
- A theoretical framework in assistive technology design that challenges the traditional emphasis on individual independence as the primary goal of accessibility. The Interdependence Framework, introduc…
- Interdependent Accessibility (Interdependence Framework, Access Interdependence)
- A framework for understanding accessibility as a collective, co-created responsibility rather than an individual accommodation. Interdependent accessibility recognizes that access is produced through …
- Internal Access Conflict (Conflicting Access Needs)
- A situation where a single individual's different access needs contradict or undermine each other, making it impossible to fully accommodate all needs simultaneously. For example, a person with chroni…
- Interpersonal Accessibility (Social Access)
- The dimension of accessibility that depends on social interactions and communication between people rather than on physical infrastructure or digital technology alone. Interpersonal accessibility enco…
- Intrinsic Motivation
- Intrinsic motivation refers to engaging in an activity for its inherent satisfaction rather than for external rewards or consequences. In accessibility and inclusive design, understanding intrinsic mo…
- Liberatory access (Liberation-oriented access)
- An approach to accessibility that goes beyond inclusion and assimilation to challenge the broader conditions of ableism and exclusion that create inaccessibility in the first place. Coined by disabili…
- Maker Education (Making, Maker Movement, Makerspace Education)
- An educational approach that emphasizes hands-on learning through designing, building, and debugging physical artifacts using tools such as electronics, 3D printers, laser cutters, and microcontroller…
- Method cards (Design method cards, Ideation cards)
- Structured design tools consisting of cards that present scenarios, questions, or prompts to guide designers through specific aspects of the design process. In accessibility contexts, method cards pre…
- Mixed-Ability Interaction (Mixed-Ability Play, Mixed-Visual-Ability, Cross-Ability Interaction)
- Social interactions, activities, or collaborative experiences involving people with different levels of ability, such as sighted and visually impaired people playing a game together, or wheelchair use…
- Mixed-Hearing Environment (Mixed-Ability Hearing Space, Mixed-Hearing Performance Space)
- A setting in which people with varying levels of hearing ability—including Deaf, Hard of Hearing, and hearing individuals—participate together in shared activities such as music performance, collabora…
- Mixed-ability play (Inclusive play, Mixed-ability gaming)
- Game design that enables meaningful shared play experiences between people with and without disabilities, ensuring that ability differences do not prevent enjoyable social interaction. Mixed-ability p…
- Mobile Makerspace (Maker Van, Makerspace on Wheels, Mobile Maker Lab)
- A portable makerspace housed in a vehicle or transportable unit that brings making tools, materials, and activities to different locations rather than requiring participants to travel to a fixed facil…