Glossary

Searchable terminology from accessibility, web standards, and related fields.

154 results found in interaction design.

Gravity Well (Target Attraction, Sticky Targets, Snap-to-Target)
An interaction filtering technique that warps the cursor space around interactive targets (such as buttons or links), creating attractive basins that pull the cursor toward the nearest target. This ma…
Grid Navigation (Grid Accessibility, Table Navigation)
The ability to navigate through grid or table-based layouts using keyboard controls and assistive technologies. Calendar applications commonly use grid layouts to display weeks and months, which prese…
Guide-by-Pointing (Point-and-Ask, Hand-Guided Visual Query)
A prompting technique for multimodal AI assistants where a user extends their hand into the camera's field of view and asks the AI to identify what they are pointing at, or to provide spatial directio…
Gulf of Execution
A concept from Don Norman's theory of action describing the gap between a user's intention and the actions available to achieve that goal through an interface. When the gulf of execution is large, use…
Haptic Feedback (Tactile Feedback, Haptics)
Technology that communicates information through the sense of touch, using vibrations, pressure, or motion applied to the user's body. In accessibility, haptic feedback provides a non-visual, non-audi…
Haptic Feedback (Tactile Feedback, Touch Feedback)
Information conveyed through the sense of touch, typically using vibrations, force, or texture changes to communicate data or system states to a user. In accessibility, haptic feedback provides non-vi…
Hybrid Interaction (Multimodal Hybrid Approach)
An interaction design approach that combines multiple input and output modalities, allowing users to switch between them based on task requirements, context, and personal preferences. In accessibility…
Hybrid automaton (Hybrid state machine)
A computational model that combines discrete state transitions with continuous dynamics, used in interactive systems to govern object behaviours based on multiple users's simultaneous inputs. In colla…
Imaginary Interface (Spatial Memory Interface, Empty-Handed Interaction)
An interaction paradigm where users interact with a virtual interface mapped to empty space or their own body, without any physical device in the interaction area. Users transfer their spatial memory …
Information Hierarchy (Content Hierarchy, Information Architecture)
The organization and prioritization of information elements in an interface, determining what users encounter first and how content is structured for navigation. In accessibility, information hierarch…
Information Scent (Information Smell)
A concept from information foraging theory that describes the strength of cues in a user interface that indicate whether a particular path (link, button, menu item) will lead to desired information or…
Input Exertion (Input Effort, Interaction Cost)
The physical and cognitive effort required to provide input to a digital system, including keystrokes, mouse movements, taps, and voice commands. For people with motor impairments, input exertion is a…
Input Modality (Interaction Modality, Input Method)
A distinct channel or method through which a user provides input to a computing system, such as touch, voice, gesture, gaze, or keyboard interaction. In accessibility contexts, supporting multiple inp…
Input Redundancy
A design principle that provides multiple alternative ways to accomplish the same input action, ensuring that users can interact with a system regardless of their specific abilities. In VR accessibili…
Interaction Paradigm (Interaction Method, Input Paradigm)
A model or approach for how users interact with a system, encompassing the input devices, techniques, and patterns of engagement. In VR, common interaction paradigms include controller-based input, ha…
Interactive Description (Dynamic Description)
A design approach for providing accessible descriptions of interactive digital content that updates in real time as users navigate and manipulate elements. Unlike static alternative text, interactive …
Interface Complexity (UI Complexity)
The degree of intricacy in a user interface, encompassing the number of elements, depth of navigation, variety of interaction patterns, and cognitive load required to accomplish tasks. For blind and l…
Isometric Gesture (Isometric Contraction Gesture)
An isometric gesture is a gesture in which a person activates their muscles without producing visible movement — the body position remains static while muscle tension changes. This contrasts with isot…
Joint Bilingual Navigation (Bilingual Form Navigation, Dual-Language Navigation)
An interface design approach that allows users to interact with digital content simultaneously in two languages through different modalities. In the context of Deaf accessibility, joint bilingual navi…
Joystick Locomotion (Continuous Locomotion, Thumbstick Locomotion)
A VR locomotion method where users tilt a joystick or thumbstick on a controller to move continuously through the virtual environment while remaining physically stationary. This method is accessible f…