Glossary

Searchable terminology from accessibility, web standards, and related fields.

72 results found in user experience.

End-User Customization (User Customization, Personalisation)
The ability for users to modify the presentation or behaviour of a digital interface according to their individual preferences and needs. In accessibility, end-user customization is particularly impor…
Escapism
The use of entertainment, fantasy, or immersive experiences to temporarily disconnect from real-world concerns, limitations, or stressors. In VR accessibility research, escapism is a significant motiv…
Experiential Accessibility (Experience-Centric Accessibility)
An approach to accessibility that goes beyond removing barriers to ensure disabled people can have equitable, meaningful experiences with technology—not just functional access. In the context of exper…
Extrinsic Motivation
Extrinsic motivation refers to engaging in an activity to achieve external rewards, avoid punishment, or meet external expectations rather than for inherent enjoyment. In accessibility and technology …
Faceted Navigation (Faceted Search, Faceted Browsing, Faceted Filtering)
A navigation technique that allows users to filter and explore content along multiple dimensions or categories simultaneously, such as by topic, sentiment, date, or rating. In accessibility contexts, …
Flow (Flow state, Optimal experience, Being in the zone)
A psychological state of complete absorption in an activity, characterized by focused concentration, loss of self-consciousness, altered sense of time, and intrinsic enjoyment. Coined by psychologist …
Flow State (Flow, Optimal Experience, Being in the Zone)
A mental state of complete immersion and focused engagement in an activity, characterized by a balance between challenge level and skill level. In accessible design, achieving flow state is important …
Glanceability (Glanceable, At-a-Glance Access)
Glanceability refers to the ability of a user to quickly extract key information from a document, interface, or data display with minimal effort. In the context of accessibility, glanceability describ…
Heat Map (Heatmap, Attention Map, Gaze Map)
A data visualization technique that uses colour intensity to represent the distribution and density of user attention or interaction on a page or interface. In eye tracking research, heat maps aggrega…
Heuristic Evaluation (Expert Review, Heuristic Review)
A usability inspection method in which a small group of expert reviewers evaluate a user interface against a set of established design principles or heuristics. Originally developed by Jakob Nielsen, …
Heuristic evaluation (Expert review, Usability inspection)
A usability and accessibility evaluation method where trained evaluators systematically assess an interface against a set of recognized principles or guidelines (heuristics) to identify potential prob…
Immersive Virtual Reality (IVR, Immersive VR)
A form of virtual reality that uses head-mounted displays (HMDs) with near-full field of view, positional tracking, and often gesture-based controllers to create a sense of being physically present in…
Information Architecture (IA)
The structural design of information environments, encompassing the organization, labeling, navigation, and search systems that help users find and manage information effectively. In digital accessibi…
Information Foraging (Information Foraging Theory)
A theoretical framework from cognitive science that models how people search for and navigate to information, drawing an analogy to animal foraging behaviour. Users assess "information scent" — cues l…
Information Scent (Information Smell)
A concept from information foraging theory that describes the strength of cues in a user interface that indicate whether a particular path (link, button, menu item) will lead to desired information or…
Interaction Logging (Event Logging, User Interaction Logging, UI Event Logging)
The automated capture and recording of user interface events — such as clicks, keystrokes, focus changes, touch gestures, and scrolling — during a person's interaction with a digital system. In access…
Interface Personalisation (Interface Personalization, UI Personalisation, Adaptive Interface)
The ability for users to configure and customise the user interface of a digital system to match their individual needs, preferences, and abilities. In accessibility contexts, interface personalisatio…
Intrinsic Motivation
Intrinsic motivation refers to engaging in an activity for its inherent satisfaction rather than for external rewards or consequences. In accessibility and inclusive design, understanding intrinsic mo…
Laddering Method (Laddering Technique, Laddering Interview)
A qualitative-quantitative research method used in user experience research to understand why users value certain product features. Rooted in Means-End theory, the technique involves asking participan…
Learnability
A usability attribute measuring how easy it is for users to accomplish basic tasks the first time they encounter a design. High learnability means new users can quickly become productive with a system…