Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 173 of 333

Live Captioning (Real-Time Captioning, CART)
The process of creating captions in real time as audio content is being produced, rather than from a pre-existing script. Live captioning is used in television news broadcasts, live events, videoconfe…
Live Captions (Google Live Caption, Automatic Captions)
An Android accessibility feature that automatically generates real-time captions for any audio playing on the device, including videos, podcasts, phone calls, and video meetings. Unlike Live Transcrib…
Live Description (Real-Time Description, Live Audio Description)
The practice of providing descriptions of visual content in real time as events unfold, as opposed to scripted descriptions added during post-production of recorded media. Live description is used in …
Live Region (ARIA Live Region, aria-live)
A section of a web page that is dynamically updated and announced by assistive technologies without requiring the user to navigate to it. Live regions are defined using the WAI-ARIA aria-live attribut…
Live Transcribe (Google Live Transcribe)
An Android accessibility feature developed by Google that provides real-time speech-to-text transcription, displaying spoken words as text on the smartphone screen. Live Transcribe supports over 80 la…
Lived Experience (First-Person Experience)
Knowledge and understanding gained through direct personal experience of a condition, situation, or identity, as distinct from theoretical or observational knowledge. In disability and accessibility r…
Livestream Accessibility (Live Video Accessibility)
The practice of making live video broadcasts accessible to people with disabilities, particularly viewers with visual or hearing impairments. Livestreams present unique accessibility challenges becaus…
Livestreaming (Live Streaming, Streaming)
Broadcasting real-time video content to an online audience, typically through platforms like Twitch, YouTube Live, or Facebook Gaming. Viewers can interact with streamers through text chat, creating a…
LoRA (Low-Rank Adaptation)
A parameter-efficient fine-tuning technique, introduced by Hu et al. in 2022, in which a large pretrained neural network is specialised by training only a pair of small low-rank matrices that modify s…
Local Navigation (Local guidance, Fine-grained navigation)
Navigation at the scale of a few metres, where the task is to bring a blind traveller into direct body-scale interaction with a specific landmark object — sitting in a particular chair, pressing an el…
Local-First Software (Local-First)
A software design philosophy, articulated by Kleppmann and colleagues in 2019, in which applications keep the user's primary data on local devices and treat cloud services as optional synchronization …
Localization (Position Estimation, Indoor Localization, User Localization)
Localization is the process of determining a user's position within an environment, typically using a combination of sensors such as GPS, inertial measurement units, BLE beacons, Wi-Fi signals, or com…
Location Awareness (Location-Aware Computing, Location Sensing)
The ability of a computing system to determine and respond to the physical location of a user or device, typically using GPS, Wi-Fi positioning, cellular triangulation, or other sensing technologies. …
Location-Based Game (LBG, Location-Based Puzzle Game, LBPG, Pervasive Game)
A location-based game (LBG) is a game whose gameplay depends on the player’s real-world physical location, typically determined via GPS, NFC, Bluetooth beacons, or QR codes. Examples include Geocachin…
Location-Based Service (LBS, Location-Based Services)
A software application or platform that uses geographic position data — from GPS, Wi-Fi, Bluetooth beacons, or other localization technologies — to deliver context-aware information or functionality t…
Locked-In Syndrome (LIS, Pseudocoma)
Locked-in syndrome is a rare neurological condition in which a person is fully conscious and cognitively aware but unable to move or speak due to complete paralysis of nearly all voluntary muscles, of…
Locomotion (VR Locomotion)
Methods by which users navigate and move through virtual environments in VR. Common locomotion techniques include free-roam (physical walking that maps to virtual movement), joystick-based continuous …
Locomotion Technique (VR Locomotion, Virtual Travel Technique)
A locomotion technique is a method for navigating or moving through a virtual environment in virtual reality (VR). Because physical space is limited and many users are seated, locomotion techniques si…
LogMAR (Logarithm of the Minimum Angle of Resolution)
A standardised scale for measuring visual acuity based on the logarithm (base 10) of the minimum angle of resolution, used in the Bailey-Lovie eye chart and widely adopted in clinical vision research.…
Logical Control (Indirect Control)
An interaction paradigm where the user accesses specific functions supported by an application indirectly, typically by selecting from a presented set of options rather than performing the action dire…