Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 188 of 333

Monarch (Monarch Tactile Display, Dynamic Tactile Device)
The Monarch is a multi-line refreshable tactile display developed by HumanWare and the American Printing House for the Blind, representing a significant advancement in tactile display technology. Unli…
Money Management (Personal Finance Management)
The everyday practices of tracking income and spending, budgeting, paying bills, saving, and making purchasing decisions. For people with cognitive or developmental disabilities, money management is o…
Moneywork
A term coined by sociologist Sandra Colavecchia and introduced to HCI by Perry and Ferreira, describing the often-invisible labour of managing personal and household finances. Moneywork includes pract…
Monochromacy (Achromatopsia, Total Color Blindness)
The rarest and most severe form of color vision deficiency, in which an individual has complete or near-complete absence of color perception, seeing the world only in shades of gray. Monochromacy occu…
Monocular (Handheld Monocular, Bioptic Telescope)
A small, handheld or head-mounted telescope used by people with low vision to magnify distant objects. Monoculars are commonly used in educational settings to view chalkboards, whiteboards, and projec…
Monospaced Font (fixed-width font, fixed-pitch font, non-proportional font)
A typeface in which every character occupies the same horizontal space, regardless of its width. Examples include Courier, Consolas, and Monaco. Research shows monospaced fonts like Courier lead to sh…
Monotropism
A cognitive theory of autism, developed by Dinah Murray, Mike Lesser, and Wenn Lawson, that describes autistic attention as tending to be pulled strongly into a narrow focus (one "attention tunnel") r…
Montreal Cognitive Assessment (MoCA)
A widely used cognitive screening tool designed to detect mild cognitive impairment (MCI). The MoCA assesses multiple cognitive domains including short-term memory, visuospatial abilities, executive f…
Mood (Affect, Affective State)
In affective computing and music research, the emotional quality a stimulus evokes in a listener or viewer, commonly characterized along dimensions such as valence (pleasant–unpleasant) and arousal (c…
Moodle
An open-source learning management system (LMS) used worldwide by universities, schools, and workplaces for course delivery, assessment, and content hosting. Moodle supports accessibility through them…
Moral Model of Disability (Religious Model of Disability)
A historical framework that attributes disability to moral failing, divine punishment, or supernatural causes such as curses or sins. Under this model, disability is viewed as a consequence of wrongdo…
Morphological NMS (Morphological Non-Manual Sign)
Non-manual signs that modify or add grammatical meaning to manual signs, functioning similarly to morphemes in spoken languages. In ASL, morphological NMS convey information about degree, intensity, s…
Morse Code (Morse Code Input)
A communication system that encodes text characters as sequences of short signals (dots) and long signals (dashes). Originally developed for telegraphy, Morse code has found significant application in…
Motion Capture (MoCap, Movement Tracking)
Technology that records the movements of people or objects, typically using cameras, sensors, or computer vision, and translates them into digital data for animation or analysis. In sign language appl…
Motion Design (Motion Graphics, Motion-Driven Design)
The practice of animating graphic elements - text, icons, diagrams, captions - in time-based media to communicate instructional content. In accessible educational video, motion design is used to guide…
Motion Gaming (Motion-Based Gaming, Gesture-Based Gaming)
Video games that use body movements as input, typically through motion-sensing controllers (Nintendo Wii) or depth cameras (Microsoft Kinect) rather than traditional button-based controllers. Motion g…
Motion History Image (MHI)
A computer vision technique that represents motion in video sequences as a single grayscale image, where pixel intensity indicates recency of movement. Brighter pixels represent more recent motion whi…
Motion Impairment (Motor Impairment, Physical Impairment, Mobility Impairment)
A condition that limits a person's ability to control voluntary physical movement, affecting fine or gross motor skills, strength, coordination, or range of motion. Motion impairments may result from …
Motion Sensor (Motion Detection, Gesture Sensor)
A device that detects physical movement in its environment, often by tracking body position, joint angles, or gestures. In accessibility and assistive technology, motion sensors enable touchless inter…
Motion Sickness (Cybersickness, Simulator Sickness, VR Sickness)
A condition characterized by nausea, disorientation, and discomfort experienced when using virtual reality, simulators, or viewing motion-heavy content. In VR accessibility, motion sickness disproport…