Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
19 results found tagged physical activity.
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MotionBuddy: Exploring Tactile-Based Motion Learning with a Tabletop Humanoid Robot for Blind People
This HRI 2026 study by the same team behind the earlier 3D tactile-pose work asks whether a tabletop humanoid robot can convey dynamic body movements to blind learners more effectively than audio instruction alone. The motivation is that physical 3D …
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Touching Movement: 3D Tactile Poses for Supporting Blind People in Learning Body Movements
Tanaka and colleagues investigate whether 3D-printed tactile models of whole-body poses can help blind learners acquire physical movements that are normally taught through visual demonstration. Verbal descriptions are notoriously inconsistent and str…
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Vi-Bowling: A Tactile Spatial Exergame for Individuals with Visual Impairments
This paper presents VI Bowling, an accessible exergame (exercise video game) for blind and visually impaired players that introduces tactile dowsing — a novel interaction technique using vibrotactile feedback from a Nintendo Wii remote to perform spa…
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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Considerations for Technology that Support Physical Activity by Older Adults
This paper investigates how technology can help older adults overcome barriers to physical activity through a needs-based, qualitative research approach. Rather than starting from technology capabilities, the researchers interviewed 12 physically act…
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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SpokeSense: Developing a Real-Time Sensing Platform for Wheelchair Sports
This paper presents SpokeSense, a wheel-mounted sensing platform designed to track and analyze wheelchair basketball performance in real time. While substantial work has gone into sensing and analytics for mainstream sports, wheelchair sports have re…
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Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 paper…
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Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults
This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a …
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Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults
This mixed-methods study examines how older adults perceive and value different approaches to visualizing physical activity (PA) data from wearable activity trackers. The researchers combined semi-structured interviews (N=17) and an online survey (N=…