Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
24 results found tagged spinal cord injury.
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MYOLINK esports: Exploring EMG-based Control Interface through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities
Shindo, Takano, Sako, Miyata, and Aoki (NTT and Nihon University) propose MYOLINK esports, a paradigm for inclusive competitive gaming that shifts game control from kinematic inputs (body position and posture) to kinetic inputs (muscle force). Four s…
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A comparison of area pointing and goal crossing for people with and without motor impairments
Wobbrock and Gajos at the University of Washington present a controlled study comparing two fundamentally different target-acquisition paradigms — conventional area pointing (move into a confined region and click) and goal crossing (sweep the cursor …
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VoiceDraw: a hands-free voice-driven drawing application for people with motor impairments
Harada, Wobbrock, and Landay's Assets '07 paper introduces VoiceDraw, a hands-free digital painting application for people with severe motor impairments that uses *non-speech* vocalisations — continuously-held vowel sounds and short consonant clicks …
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From Letters to Words: Efficient Stroke-based Word Completion for Trackball Text Entry
This paper presents a significant extension to Trackball EdgeWrite, a unistroke text entry method designed for people who use trackballs as their primary pointing device. The original Trackball EdgeWrite allowed users to enter text one character at a…
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The LF-ASD Brain Computer Interface: On-Line Identification of Imagined Finger Flexions in Subjects with Spinal Cord Injuries
This paper presents the first evaluation of the Low-Frequency Asynchronous Switch Design (LF-ASD) brain-computer interface with individuals who have high-level spinal cord injuries. The LF-ASD is a brain-controlled switch designed specifically for as…
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Neck Range of Motion and Use of Computer Head Controls
This study from the University of Pittsburgh investigates the relationship between neck range of motion and performance when using computer head controls — devices that translate head movements into cursor movements on screen. The research involved 1…
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Let's Stay in Touch: Sharing Photos for Restoring Social Connectedness between Rehabilitants, Friends and Family
This paper presents a case study on using a photo sharing application to maintain social connectedness between people undergoing spinal cord lesion rehabilitation and their friends and family. Rehabilitation for spinal cord injuries often requires ex…
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Sensation Augmentation to Relieve Pressure Sore Formation in Wheelchair Users
This paper presents SoreStop, an Arduino-based sensory augmentation device designed to prevent pressure sore formation in wheelchair users with spinal cord injuries. Pressure sores (decubitus ulcers) are a major cause of injury and death among patien…
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Optimization of Switch Keyboards
This short paper presents a method for optimizing the character layout of switch keyboards used by people with severe motor control difficulties, including those with locked-in syndrome resulting from spinal cord or brain injury. Switch keyboards wor…
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The Gest-Rest: A Pressure-Sensitive Chairable Input Pad for Power Wheelchair Armrests
This paper introduces the Gest-Rest, a pressure-sensitive input device designed to fit over a standard power wheelchair armrest, enabling users to perform touch and gesture interactions without needing to reach for or hold a separate device. The conc…