Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
166 results found tagged blind and low vision.
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An Adaptive Videos Enrichment System Based on Decision Trees for People with Sensory Disabilities
This paper from the ACAV (Collaborative Annotation for Video Accessibility) project at the University of Lyon proposes an adaptive system that personalises how video accessibility descriptions are presented to users with sensory disabilities. The cor…
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Evaluating Accessibility-in-Use
This paper introduces a novel method for evaluating web accessibility that goes beyond traditional guideline conformance testing. The authors argue that standards like WCAG 2.0 capture only about 53% of accessibility problems experienced by users, mi…
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HoliBraille: Multipoint Vibrotactile Feedback on Mobile Devices
This paper introduces HoliBraille, a hardware prototype that enables both Braille input and output on standard mobile touchscreen devices using vibrotactile motors. The system attaches six small vibration motors to a 3D-printed case that fits over a …
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Game Changer: Accessible Audio and Tactile Guidance for Board and Card Games
This paper presents Game Changer, an augmented workspace system that makes board and card games accessible to blind and visually impaired (BVI) players through a combination of audio descriptions and tactile modifications. The system uses an overhead…
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Accessing Passersby Proxemic Signals through a Head-Worn Camera: Opportunities and Limitations for the Blind
This paper explores the potential and limitations of using head-worn cameras with computer vision to help blind people access proxemic signals — the spatial behaviour of nearby people that sighted individuals perceive visually, such as someone's pres…
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Disability-first Dataset Creation: Lessons from Constructing a Dataset for Teachable Object Recognition with Blind and Low Vision Data Collectors
This paper presents a disability-first approach to constructing a machine learning dataset for teachable object recognition, developed through the ORBIT (Objects that Recognize Blind Individuals in Their environment) project. The authors argue that w…
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Slidecho: Flexible Non-Visual Exploration of Presentation Videos
This paper presents Slidecho, a system that makes recorded presentation videos accessible to blind and visually impaired learners by automatically extracting slide content and synchronizing it with the presenter's speech. The core problem is that mos…
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"That's in the eye of the beholder": Layers of Interpretation in Image Descriptions for Fictional Representations of People with Disabilities
This paper investigates how to create accurate and sensitive image descriptions for fictional representations of people with disabilities — a challenge that arises when real subjects cannot be consulted about their preferred identity terminology. The…
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Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People
This paper examines how orientation and mobility (O&M) training shapes the self-efficacy beliefs of blind and partially sighted (BPS) people and identifies opportunities for technology to better support O&M training. The researchers conducted semi-st…
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Interdependent Variables: Remotely Designing Tactile Graphics for an Accessible Workflow
This experience report documents how a team of blind and sighted colleagues at Apple created an accessible collaborative workflow for a data visualization research project. Rather than focusing on making end products accessible, the paper addresses t…