Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 121 of 267
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Enriching Social Sharing for the Dementia Community: Insights from In-Person and Online Social Programs
This paper presents a comparative study of in-person and virtual social programs for people with dementia, examining how the COVID-19 pandemic transformed community-based social engagement. The research centers on "Tales & Travels," a storytelling pr…
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Accuracy and Reliability of At-Home Quantification of Motor Impairments Using a Computer-Based Pointing Task with Children with Ataxia-Telangiectasia
This paper validates at-home, unsupervised use of Hevelius, a web-based active digital phenotyping system that quantifies motor impairment in the dominant arm through mouse pointing tasks. The study addresses a critical gap: while prior research show…
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The Transparency of Automatic Web Accessibility Evaluation Tools: Design Criteria, State of the Art, and User Perception
This paper investigates a critical but often overlooked problem in web accessibility practice: the lack of transparency in automated accessibility evaluation tools. While these tools are widely used to identify WCAG violations, users frequently strug…
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Video Conferencing Tools: Comparative Study of the Experiences of Screen Reader Users and the Development of More Inclusive Design Guidelines
This comprehensive study investigates the accessibility and usability of three major video conferencing platforms—Zoom, Google Meet, and Microsoft Teams—for blind and visually impaired people using screen readers. Conducted during the COVID-19 pandem…
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Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users
This paper presents the design, implementation, and longitudinal evaluation of a free, remote web development workshop specifically designed for screen reader users. The nine-week workshop, delivered during the COVID-19 pandemic, taught HTML, CSS, an…
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Mathematical Content Browsing for Print-disabled Readers Based on Virtual-world Exploration and Audio-visual Sensory Substitution
This research addresses a critical accessibility gap: mathematical equations in PDF documents are largely inaccessible to blind and visually impaired readers. While standards like MathML exist for encoding accessible mathematics, most scientific and …
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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
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AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects
This research investigates how to make digital comic books accessible to people with visual impairments through AccessComics, a web-based comic reader that provides scene descriptions, synthesized character voices, and sound effects. The study addres…
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Understanding the Usages, Lifecycle, and Opportunities of Screen Readers' Plugins
This study investigates why blind users rely on screen reader plugins and how these plugins are developed, distributed, and maintained. The researchers combined two methodological approaches: semi-structured interviews with 14 blind participants (age…
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How the Alt Text Gets Made: What Roles and Processes of Alt Text Creation Can Teach Us About Inclusive Imagery
This paper investigates how alternative text is created in industry settings through a collaboration between UC Irvine researchers and Google's Avatar Project, an initiative to create inclusive stickers depicting people with disabilities. The researc…