Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 1 of 267
-
LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation
LyreFlute is a sensor-equipped musical instrument paired with a 3D rhythm game that reframes at-home COPD (Chronic Obstructive Pulmonary Disease) breathing exercises as a culturally grounded, narrative-driven experience. The authors motivate the work…
-
Demonstrating Consent Rings: Explicit Non-Verbal Consent Through Haptic Wearables as a Solution to Unwanted Sex Between Neurodivergent Partners
Consent Rings is a pair of symmetric haptic Bluetooth ring wearables developed by three neurodivergent researchers as an accessibility-oriented alternative to verbal 'yes means yes' affirmative consent. The authors situate the work in evidence that n…
-
Demonstrating InteractiSense: An Interactive Tool for Supporting Social Engagement for Children with ASD
InteractiSense is a sensing-integrated tangible prototype paired with a cooperative serious game called Treasure Hunters, designed to support social engagement for children with autism spectrum disorder (ASD). The authors argue that ASD-related diffe…
-
ArtfulSign: A Closed-Loop, Semantics-Grounded Mobile System for Learning Chinese Sign Language
ArtfulSign is a mobile iOS application that reframes Chinese Sign Language (CSL) learning as an embodied skill practiced through short closed-loop interaction cycles rather than passive video consumption. The authors argue that most existing sign lan…
-
Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing
This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring re…
-
Pin City Book: A PCB-based Tangible User Interface for Location-based Puzzle Games
This CHI 2026 Extended Abstract introduces Pin City Book, a PCB-based tangible user interface (TUI) platform for location-based puzzle games (LBPGs). The authors argue that current LBPGs are split between paper kits (cumbersome, no feedback) and mobi…
-
Collaborative AI Scaffolding for Structured Drawing in Dementia Care: A Feasibility Study
This CHI 2026 Extended Abstract reports a one-on-one feasibility study of a tablet-based AI drawing tool for older adults with dementia, conducted at a day-care centre in Taiwan. The system pairs a Google Gemini vision-language model (VLM) with Azure…
-
A Preliminary Study of Wearable Olfactory-Thermal Feedback for Immersive VR Cultural Heritage
This CHI 2026 Extended Abstract reports a preliminary between-subjects user study (N=52) of NeckScents, a lightweight neck-worn wearable that delivers short, pre-authored pulses of scented warm airflow near the face to augment audiovisual VR. The aut…
-
Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for aut…
-
CollaDrum: Designing a Tangible Interactive Sonic System to Foster Collaboration in Children with Autism Spectrum Disorder
CollaDrum is a co-designed tangible sonic system intended to scaffold task-based peer collaboration for autistic children in classroom settings, with explicit attention to not adding cognitive overhead from novel interaction paradigms. The authors in…