Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
166 results found tagged blind and low vision.
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Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision
This paper provides a comprehensive investigation of the challenges and opportunities in teaching body movement — including dance, sports, martial arts, yoga, and fitness — to people who are blind or have low vision (BLV). The researchers conducted a…
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Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation
This paper investigates how to make 360-degree videos accessible to blind and low vision (BLV) users while preserving their immersive nature — a challenge that goes well beyond simply adding traditional audio description (AD). The researchers conduct…
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The Guide Has Your Back: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
This paper presents the first exploration of using sighted guides to enhance accessibility in social virtual reality for blind and low vision (BLV) people. The researchers built a VR prototype in Unity deployed on Meta Quest 2 headsets, featuring thr…
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A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors
This paper presents findings from a longitudinal collaboration between researchers and the Bendigo Art Gallery, a major Australian regional gallery, to develop accessible and inclusive experiences for blind and low-vision (BLV) visitors across two fl…
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Developing and Deploying a Real-World Solution for Accessible Slide Reading and Authoring for Blind Users
This paper presents A11yBoard for Google Slides, a multi-device multimodal system that makes presentation slide reading and authoring accessible to blind users. Presentation software like PowerPoint and Google Slides relies on 2-D "artboard" canvases…
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Experiments with RouteNav, A Wayfinding App for Blind Travelers in a Transit Hub
This paper presents RouteNav, an iOS wayfinding app designed to help blind travelers navigate indoor/outdoor transit hubs without requiring any external infrastructure such as Bluetooth Low Energy (BLE) beacons or Wi-Fi fingerprinting. The system ach…
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What do Blind and Low-Vision People Really Want from Assistive Smart Devices? Comparison of the Literature with a Focus Study
This paper investigates whether the tasks and devices explored by researchers developing AI-based assistive smart devices actually align with what blind and low-vision (BLV) people want. The authors conducted a three-part study combining a scoping li…
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"If I'm supposed to be the facilitator, I should be the host": Understanding the Accessibility of Videoconferencing for Blind and Low Vision Meeting Facilitators
This paper investigates how blind and low vision (BLV) professionals facilitate meetings using videoconferencing tools like Zoom, Microsoft Teams, and Google Meet, and the unique accessibility challenges they face in leadership roles. While prior res…
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Exploring Community-Driven Descriptions for Making Livestreams Accessible
This paper investigates the feasibility of using livestream community members — sighted viewers who are domain experts in the content being streamed — to provide real-time descriptions that make livestreams accessible to viewers with visual impairmen…
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Understanding Personalized Accessibility through Teachable AI: Designing and Evaluating Find My Things for People who are Blind or Low Vision
This paper from Microsoft Research presents Find My Things, one of the first fully realized end-to-end teachable AI applications for accessibility. The app allows people who are blind or low vision to teach their phone to recognize personal objects —…