Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 140 of 267
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Improving Smartphone Accessibility with Personalizable Static Overlays
This paper addresses a fundamental usability problem for blind smartphone users: the loss of interface consistency that occurred when physical keypad phones gave way to touchscreen smartphones. Feature phones had tactually recognizable keys, simpler …
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An Exploratory Case Study to Support Young Children with Spinal Muscular Atrophy (SMA)
This demonstration paper presents a case study exploring input solutions for very young children with Type I Spinal Muscular Atrophy (SMA), the most severe form of a neurodegenerative disease that causes degeneration of spinal cord motor neurons, ske…
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Virtual Navigation for Blind People: Building Sequential Representations of the Real-World
This paper investigates whether blind people can build accurate mental representations of real-world routes by virtually navigating them on a smartphone before physically visiting the location. Sighted people routinely study maps before visiting new …
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Narratives of Older Adults with Mild Cognitive Impairment and Their Caregivers
This paper examines how the narratives — the stories people tell about their lives and experiences — of older adults with mild cognitive impairment (MCI) and their spousal caregivers shape and are shaped by technology in the home. MCI is defined as a…
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In-context Q&A to Support Blind People Using Smartphones
This paper addresses a pervasive but understudied problem: the daily challenges blind people face when using smartphone applications go far beyond the touchscreen gesture difficulties that most accessibility research focuses on. The researchers condu…
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DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers
This paper explores an unconventional approach to navigation assistance for visually impaired travelers: using small, lightweight quadcopters as mobile sound and haptic sources to guide users through indoor environments. While existing navigation sys…
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DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia
This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly…
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COSMA: Cooperative Self-Management Tool for Adolescents with Autism
This student research competition paper presents COSMA, a mobile application prototype designed to support cooperative self-management of behavior for adolescents with autism during their transition through puberty. Adolescence is particularly challe…
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Crowdsourcing the Installation and Maintenance of Indoor Navigation Infrastructure
This student research competition paper presents LuzDeploy, a system designed to solve a major barrier to the adoption of indoor navigation systems for people with visual impairments: the high cost and expertise required to install and maintain the n…
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Evaluating the Usability of Automatically Generated Captions for People who are Deaf or Hard of Hearing
This paper addresses a fundamental problem in automatic captioning for Deaf and Hard of Hearing (DHH) users: the standard metric used to evaluate automatic speech recognition (ASR) systems — Word Error Rate (WER) — poorly predicts how usable the resu…