Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 142 of 267
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Epidemiology as a Framework for Large-Scale Mobile Application Accessibility Assessment
This paper introduces a novel conceptual framework for understanding mobile app accessibility by drawing an extended metaphor from epidemiology — the study of disease patterns, causes, and effects in populations. The core insight is that app accessib…
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Speed-Accuracy Tradeoffs for Detecting Sign Language Content in Video Sharing Sites
This paper addresses the problem of automatically detecting sign language content in videos on sharing platforms like YouTube and Vimeo. For many deaf and hard-of-hearing people, sign language is their primary communication medium, and they rely on o…
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Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism
This paper investigates how an open-ended audio-visual calendaring app called MeCalendar was appropriated by children with autism and their teachers in classroom settings, shifting the focus from deficit-remediation to strengths- and interests-based …
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Sign Language Support System for Viewing Sports Programs
This demonstration paper from NHK (Japan Broadcasting Corporation) presents a prototype system that provides Japanese Sign Language (JSL) support for deaf and hard-of-hearing viewers watching sports broadcasts. The system was developed in response to…
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Real-Time Depth-Camera Based Hand Tracking for ASL Recognition
This demonstration paper validates the use of a publicly available real-time hand tracking algorithm (Sphere-Mesh) for recognizing American Sign Language (ASL) handshapes using a depth camera. Sign Language Recognition (SLR) has long been a motivatin…
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Personal Perspectives on Using Automatic Speech Recognition to Facilitate Communication between Deaf Students and Hearing Customers
This experience report examines the use of Automatic Speech Recognition (ASR) via the WhatsApp smartphone app to facilitate communication between deaf and hard-of-hearing (D/HH) students and hearing business customers in real workplace settings. The …
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Cyborg Pride: Self-Design in e-NABLE
This experience report documents the journey of Peregrine Hawthorn, born without fingers on his left hand, from being a recipient of a 3D-printed e-NABLE prosthetic hand to becoming an active designer, fabricator, and advocate for self-efficacy withi…
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Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface
This paper investigates wrist-worn haptic wristbands as a means to provide directional hand guidance for blind and visually impaired users on a 2D surface. Precisely guiding a blind person's hand has applications ranging from tracing printed text to …
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Blocks4All Demonstration: a Blocks-Based Programming Environment for Blind Children
Blocks4All is a tablet-based iOS application designed to make blocks-based programming accessible to blind and low-vision children. Blocks-based programming environments like Scratch and Blockly have become central to K-12 computer science education …
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Sign'Maths: An Interactive Dictionary in French Sign Language
Sign'Maths is an online interactive dictionary designed to give deaf students access to mathematical definitions in French Sign Language (LSF). The project emerges from a significant gap in deaf education: while France legally recognized Sign Languag…