Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
16 results found tagged signing avatar.
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AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension
AuslanSpell is an interactive learning tool that converts arbitrary English text into 3D motion-captured animations of Australian Sign Language (Auslan) fingerspelling, targeting hearing learners who struggle with the hardest part of sign-language le…
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Design and Evaluation of an American Sign Language Generator
Huenerfauth, Zhao, Gu, and Allbeck (2007) describe the implementation and user evaluation of a prototype system for generating animations of American Sign Language (ASL) classifier predicates — spatially complex hand movements that trace the location…
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A Multi-Path Architecture for Machine Translation of English Text into American Sign Language Animation
Huenerfauth's 2004 student-research-workshop paper proposes a 'multi-path' (or 'pyramidal') architecture for English-to-American Sign Language machine translation that unifies the three classical MT paradigms — direct, transfer, and interlingua — int…
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American Sign Language natural language generation and machine translation
Matt Huenerfauth's 2005 paper describes a research programme to build an English-to-American Sign Language (ASL) machine translation (MT) system that generates animations of a 3D virtual-reality signing character. The author frames the project agains…
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American Sign Language Generation: Multimodal NLG with Multiple Linguistic Channels
This short student-research-workshop paper presents the design rationale for Huenerfauth's English-to-ASL machine translation system, framing American Sign Language generation as a form of multimodal natural language generation (NLG) with multiple pa…
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Collecting a Motion-Capture Corpus of American Sign Language for Data-Driven Generation Research
This workshop paper describes the first year of a multi-year project at CUNY to build a motion-capture corpus of American Sign Language (ASL) specifically intended to support data-driven ASL animation and machine-translation research. The authors arg…
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Participation of High School and Undergraduate Students who are Deaf in Research on American Sign Language Animation
This SIGACCESS newsletter article describes the educational-outreach component of a five-year NSF CAREER Award (#0746556) research project at the Linguistic and Assistive Technologies Laboratory (LATLab) at Queens College, CUNY. The scientific goal o…
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Implementation and Evaluation of Animation Controls Sufficient for Conveying ASL Facial Expressions
This ASSETS 2014 short paper (2 pages) reports an infrastructure contribution to sign-language-animation research: the authors extended an existing virtual human character (Max, on the open-source EMBR animation platform) with a full set of MPEG-4 Fa…
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Empirical Investigation of Users' Preferred Timing Parameters for American Sign Language Animations
This CHI 2020 Late-Breaking Work (7 pages) investigates a narrow but consequential HCI question: what timing values should be used when generating American Sign Language (ASL) animations from a script, so that Deaf viewers find them comfortable to wa…
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South African Sign Language Machine Translation Project
This paper describes the South African Sign Language Machine Translation (SASL-MT) project at Stellenbosch University, aimed at increasing the South African Deaf community's access to information by automatically translating English text into South A…