Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
16 results found tagged animation.
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Design and Evaluation of an American Sign Language Generator
Huenerfauth, Zhao, Gu, and Allbeck (2007) describe the implementation and user evaluation of a prototype system for generating animations of American Sign Language (ASL) classifier predicates — spatially complex hand movements that trace the location…
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A Multi-Path Architecture for Machine Translation of English Text into American Sign Language Animation
Huenerfauth's 2004 student-research-workshop paper proposes a 'multi-path' (or 'pyramidal') architecture for English-to-American Sign Language machine translation that unifies the three classical MT paradigms — direct, transfer, and interlingua — int…
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American Sign Language natural language generation and machine translation
Matt Huenerfauth's 2005 paper describes a research programme to build an English-to-American Sign Language (ASL) machine translation (MT) system that generates animations of a 3D virtual-reality signing character. The author frames the project agains…
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Implementation and Evaluation of Animation Controls Sufficient for Conveying ASL Facial Expressions
This ASSETS 2014 short paper (2 pages) reports an infrastructure contribution to sign-language-animation research: the authors extended an existing virtual human character (Max, on the open-source EMBR animation platform) with a full set of MPEG-4 Fa…
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Empirical Investigation of Users' Preferred Timing Parameters for American Sign Language Animations
This CHI 2020 Late-Breaking Work (7 pages) investigates a narrow but consequential HCI question: what timing values should be used when generating American Sign Language (ASL) animations from a script, so that Deaf viewers find them comfortable to wa…
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A Parametric Approach to Sign Language Synthesis
This paper describes a parametric approach to synthesizing American Sign Language (ASL) using a commercially available human avatar (UGS Jack) driven by kinematic parameters. The system addresses the fundamental challenge that signed and spoken langu…
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VRML-Based Representations of ASL Fingerspelling on the World Wide Web
This paper presents techniques for representing American Sign Language (ASL) fingerspelling using 3D hand models in VRML 2.0 (Virtual Reality Modeling Language) on the World Wide Web. The authors argue that VRML offers a more effective way to documen…
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Evaluation of a psycholinguistically motivated timing model for animations of American Sign Language
This paper investigates how psycholinguistic insights about the timing and speed of American Sign Language (ASL) can improve computer-generated sign language animations. The author developed two algorithms — a sign-duration algorithm and a pause-inse…
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Comparing Native Signers' Perception of American Sign Language Animations and Videos via Eye Tracking
This paper investigates whether eye tracking can serve as an alternative or complementary evaluation method for assessing the quality of synthesized American Sign Language (ASL) animations. Computer-generated ASL animations offer accessibility benefi…
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Accurate and Accessible Motion-Capture Glove Calibration for Sign Language Data Collection
This paper addresses a critical bottleneck in sign language technology research: the calibration of motion-capture gloves used to record hand movements for ASL animation and recognition systems. Motion-capture data enables the development of sign lan…