Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
166 results found tagged blind and low vision.
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Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity
This paper explores how disabled creatives intentionally use and choose not to use generative AI (GAI) tools in their artistic practices. Through interviews with 10 creatives with disabilities — whose work spans audio engineering, leathercraft, visua…
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Context-Aware Image Descriptions for Web Accessibility
This paper addresses a fundamental limitation of current AI-generated image descriptions: they describe images in isolation without considering the surrounding webpage context. When blind and low-vision (BLV) users encounter images on the web, what t…
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Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visua…
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Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonver…
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Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions
This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visu…
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Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment
This paper investigates whether active echolocation — emitting a sound and interpreting its echo — can serve as a viable navigation tool for blind and low-vision (BLV) individuals in virtual 3D environments. Virtual spaces remain overwhelmingly visua…