Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
40 results found tagged educational technology.
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We Need to Communicate! Helping Hearing Parents of Deaf Children Learn American Sign Language
This paper presents interview research with hearing parents of deaf children to understand their motivations, challenges, and needs when learning American Sign Language, informing the design of SMARTSign, a mobile ASL learning application. In the Uni…
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Note-Taker 3.0: An Assistive Technology Enabling Students Who Are Legally Blind to Take Notes in Class
This demonstration paper presents the results of a three-year iterative development of Note-Taker, a portable hardware/software assistive device that enables students with low vision to independently take handwritten or typed notes during classroom l…
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Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application
This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras ma…
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What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia
This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical fou…
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Computer Usage by Children with Down Syndrome: Challenges and Future Research
This landmark study presents findings from a large-scale survey of approximately 600 parents of children with Down syndrome (DS) about their children's computer usage challenges. The research addresses a critical gap: while DS characteristics are wel…
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Exploring Auditory Graphing Software in the Classroom: The Effect of Auditory Graphs on the Classroom Environment
This study examines the real-world deployment of GNIE (Graph and Number line Input and Exploration), an auditory graphing software developed by Georgia Tech's Sonification Lab, in a middle school math classroom at the Georgia Academy for the Blind ov…
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Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop
This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstra…
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Talkabel: A Labeling Method for 3D Printed Models
This poster paper presents Talkabel, a low-cost labeling system that makes 3D printed models accessible to blind users by enabling them to access spoken labels through simple taps on tactile markers. Three-dimensional models are valuable educational …
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ASL CLeaR: STEM Education Tools for Deaf Students
This demonstration paper introduces ASL CLeaR (American Sign Language STEM Concept Learning Resource), a free online educational platform designed to address a critical gap in STEM education for deaf and hard of hearing students. The authors identify…
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A Game to Target the Spelling of German Children with Dyslexia
This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showe…