Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
25 results found tagged reading accessibility.
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Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evi…
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Listen to Everything You Want to Read with Capti Narrator
This paper presents Capti Narrator, a cross-platform text-to-speech application developed by Charmtech Labs that enables hands-free consumption of digital content. Unlike traditional screen readers that are tightly coupled to operating system interfa…
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Adapting web content for low-literacy readers by using lexical elaboration and named entities labeling
This paper presents Educational FACILITA, a browser-based tool that uses Natural Language Processing (NLP) to automatically adapt web content for low-literacy readers. Developed at the University of São Paulo as part of the PorSimples text simplifica…
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Firefixia: An Accessibility Web Browser Customization Toolbar for People with Dyslexia
This paper presents Firefixia, a Mozilla Firefox browser extension toolbar designed to help people with dyslexia customise the presentation of web content according to their individual preferences. The authors note that while web accessibility effort…
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Evaluation of DysWebxia: A Reading App Designed for People with Dyslexia
This paper presents the evaluation of DysWebxia, an iOS reading application specifically designed for people with dyslexia. The app integrates evidence-based text presentation features known to improve reading performance for people with dyslexia — i…
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Detecting Readers with Dyslexia Using Machine Learning with Eye Tracking Measures
This paper presents the first machine learning model to automatically detect readers with dyslexia using eye tracking data. The authors trained a Support Vector Machine (SVM) binary classifier on a dataset of 1,135 readings from 97 Spanish-speaking p…
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Evaluating the Mobile Web Accessibility of Electronic Text for Print Impaired People in Higher Education
This paper from the University of Southampton presents an Accessibility Evaluation Framework for assessing how well mobile devices support electronic text (eText) reading for people with print impairments in higher education. Print disabilities are b…
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Supporting Engagement and Comprehension Online Through Multiple Means of Expression
This paper from CAST (the organization that developed the Universal Design for Learning framework) examines how offering multiple means of expression — writing, drawing, and audio recording — in online academic discussions affects engagement among st…
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Dytective: Towards Detecting Dyslexia Across Languages Using an Online Game
This paper presents Dytective, a browser-based game designed to screen for risk of dyslexia across English and Spanish languages. At least 10% of the global population has dyslexia, and in Spain over 40% of school dropout is attributed to it. Current…
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DysHelper: The Dyslexia Assistive User Experience
This demonstration paper presents DysHelper, a web browser extension designed to assist people with dyslexia by visually modifying the appearance of web text without altering its content or meaning. The extension addresses the core visual processing …