Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 265 of 267
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Envisioning Collective Communication Access: A Theoretically-Grounded Review of Captioning Literature from 2013-2023
This paper synthesises thinking from four fields — disability studies, Deaf studies, disability justice, and communication studies — into a framework of collective communication access, then uses it to analyse a decade of HCI captioning research (201…
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Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonver…
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The Future of Urban Accessibility: The Role of AI
This workshop paper examines the emerging role of artificial intelligence in designing equitable and accessible cities, transportation systems, and navigation tools for people with disabilities. The authors — spanning HCI, urban planning, public heal…
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Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions
This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visu…
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Design considerations for photosensitivity warnings in visual media
This paper investigates how photosensitivity warnings should be designed for digital visual media to effectively help people with photosensitive epilepsy (PSE) navigate content safely. Photosensitive seizures can be triggered by flashing lights, stro…
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Receptive Design Methodologies: Human-Centered Design methodologies receptive to adaptation, accessibility and inclusion
This short paper proposes a set of new design methodologies that bridge the gaps between Human-Centred Design (HCD), accessibility research, disability studies, occupational therapy (OT), and assistive technology (AT) development. The author argues t…
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Towards Designing Digital Learning Tools for Students with Cortical/Cerebral Visual Impairments: Leveraging Insights from Teachers of the Visually Impaired
This paper investigates how digital learning tools should be designed to support students with cortical/cerebral visual impairment (CVI), a neurological condition that affects the brain's ability to process visual information rather than the eyes the…
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DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design
This paper introduces DREEM (Disability-Related Empathy from Existing Media), a four-step method that replaces traditional empathy-building exercises in human-centred design with an enculturation approach grounded in disability culture. The authors a…
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Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, ag…
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Ethical Concerns when Working with Mixed-Ability Groups of Children
This paper critically examines the ethical challenges researchers face when conducting studies involving mixed-ability groups of children — groups that include both children with and without disabilities working together. The authors draw on two case…