Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 264 of 267
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Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges
This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neu…
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WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users
This paper presents WheelPoser, a real-time body pose estimation system designed specifically for wheelchair users using only four inertial measurement units (IMUs). Existing pose estimation methods are largely developed for standing and ambulatory u…
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SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing
This paper challenges the prevailing approach to VR sound accessibility for deaf and hard-of-hearing (DHH) people, which has focused almost exclusively on substituting audio with visual or haptic alternatives (captions, flashing indicators, vibration…
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Exploring Older Adults' Reminiscing with ChatGPT and Text-to-Image Technology
This short paper explores the potential of generative AI technologies — specifically ChatGPT for conversational elicitation and text-to-image generation (DALL-E) — as tools to support reminiscence storytelling by older adults. Reminiscence, the act o…
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Understanding and Reducing the Challenges Faced by Creators of Accessible Online Data Visualizations
This paper investigates the challenges visualization creators face in making online data visualizations accessible to screen-reader users and develops interventions to address these challenges. Data visualizations (charts, graphs, maps, dashboards) a…
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ZINinNGT: A Mobile Tool to Aid Hearing Parents Learning Dutch Sign Language
This short paper examines the potential of ZINinNGT, a mobile learning application designed to help hearing parents of deaf and hard-of-hearing (DHH) children learn Dutch Sign Language (Nederlandse Gebarentaal, NGT). The research addresses a critical…
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Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity
This paper explores how disabled creatives intentionally use and choose not to use generative AI (GAI) tools in their artistic practices. Through interviews with 10 creatives with disabilities — whose work spans audio engineering, leathercraft, visua…
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Exploring Videoconferencing for Older Adults with Cognitive Concerns Using a Dramaturgical Lens
This paper examines how older adults with cognitive concerns — ranging from subjective cognitive complaints to diagnosed mild cognitive impairment (MCI) and early-stage dementia — experience videoconferencing platforms like Zoom. Using Erving Goffman…
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Context-Aware Image Descriptions for Web Accessibility
This paper addresses a fundamental limitation of current AI-generated image descriptions: they describe images in isolation without considering the surrounding webpage context. When blind and low-vision (BLV) users encounter images on the web, what t…
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Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visua…